09-11-2017, 06:21 PM
Go S.T.U.P.I.D. or go home.
A little Question and Answer Thread.
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09-11-2017, 06:21 PM
Go S.T.U.P.I.D. or go home.
09-12-2017, 01:10 AM
Alphanumeric is actually a good name for AI.
Alphanumerical!
09-13-2017, 04:12 PM
(This post was last modified: 09-13-2017, 04:12 PM by Cyfarfod. Edited 1 time in total.)
Hi! Another non-mechanical question.
How come small power cells (from nano-fab) are so crappy? I assume there was a Problem in the past, and nerfing em was the best viable way to fix that Problem? Is the story interesting, and if so, care to relate it?
09-13-2017, 10:45 PM
(This post was last modified: 09-13-2017, 10:53 PM by Frank_Stein. Edited 1 time in total.)
(09-13-2017, 04:12 PM)Cyfarfod Wrote: Hi! Another non-mechanical question. I believe quality is largely dependent on the materials it's madey out of. I believe you want to smelt a power source and conductive material for a good battery.
09-14-2017, 12:08 AM
(09-13-2017, 10:45 PM)Frank_Stein Wrote:(09-13-2017, 04:12 PM)Cyfarfod Wrote: Hi! Another non-mechanical question. Cool, I have a new project! Thanks!
09-14-2017, 01:41 PM
How long does a blood pool take to dry from the time it's ejected from a spaceman?
09-14-2017, 02:52 PM
09-14-2017, 06:01 PM
(09-14-2017, 02:52 PM)Superlagg Wrote:(09-14-2017, 01:41 PM)Nnystyxx Wrote: How long does a blood pool take to dry from the time it's ejected from a spaceman? 200 and 500 what. 200 speed? 200 time? I need answers! Where were you on the night of October 17th, seventy-eight? Have you seen this man? Who are you?
09-16-2017, 10:06 AM
Life loop runs.
09-16-2017, 12:44 PM
(This post was last modified: 09-16-2017, 12:46 PM by Cyfarfod. Edited 2 times in total.)
(09-14-2017, 06:01 PM)Wraithcraft Wrote:(09-14-2017, 02:52 PM)Superlagg Wrote:(09-14-2017, 01:41 PM)Nnystyxx Wrote: How long does a blood pool take to dry from the time it's ejected from a spaceman? That is not dead which can eternal lie, And with strange aeons even death may dry. (He probably meant ticks, I dunno exactly how fast (2/second? .5/second? I thought I heard it was one of those) but the same as the increment of time that reagents get consumed by)
09-16-2017, 02:01 PM
(09-16-2017, 12:44 PM)Cyfarfod Wrote:(09-14-2017, 06:01 PM)Wraithcraft Wrote:(09-14-2017, 02:52 PM)Superlagg Wrote:(09-14-2017, 01:41 PM)Nnystyxx Wrote: How long does a blood pool take to dry from the time it's ejected from a spaceman? Believe its .5/second
09-16-2017, 05:08 PM
(This post was last modified: 09-16-2017, 05:08 PM by Vitatroll. Edited 1 time in total.)
Looks like tick_lag is .5 in the leak/release. Of course I'm talking out my ass, but my ass is smarter than me so it's probably right.
Honestly your real problem is that it can take anywhere from 200/realtime to 500/byondtime.
09-16-2017, 07:50 PM
Is the NecroScan board supposed to allow you to scan husks? I hear that get passed around often, but an upgraded scanner still gives the "Error: Extreme genetic degradation present" message. And looking from the the public release code and the description, it doesn't seem like it's supposed to allow husk or braindead cloning.
09-16-2017, 07:57 PM
(09-16-2017, 07:50 PM)Studenterhue Wrote: Is the NecroScan board supposed to allow you to scan husks? I hear that get passed around often, but an upgraded scanner still gives the "Error: Extreme genetic degradation present" message. And looking from the the public release code and the description, it doesn't seem like it's supposed to allow husk or braindead cloning. I'm pretty sure it only allows rotten bodies (possibly skeletonized)
09-16-2017, 08:51 PM
Code: /obj/machinery/computer/cloning/proc/scan_mob(mob/living/carbon/human/subject as mob) Well, you can still SR them in the very least. Even if it's easier to do a brain transplant, or even if you could scan them, I'd prefer they get SR'd - it's damned hilarious to have a bunch of husks walking around. |
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