06-30-2017, 11:40 AM
The station recieves an announcement that a nearby space station has sent then a crate of valuable artifacts/old junk.
The choice is simple:
Sell the crate for a pretty good value (the responsible choice)
Open the crate and commence the quest to trigger the raid boss that will probably kill an unprepared crew (THE FUN CHOICE)
Upon opening this crate, they find some puzzle pieces consisting of
A paper full of riddles suggesting where to put the pieces of the puzzle (e.g "The first piece shall enter a room of owls")
An order of sequences on which pieces to activate first.
Once the crew has tackled activating all the pieces, I suggest some portal pops up in the center, and bad guys pop out that the crew has to kill.
Round 1 is short and weak sauce. Once all these guys die, an announcement occurs stating that that was just an exploration crew and there's more on the way. (Assuming the crew is stupid and kills them, that's grounds for military action, otherwise maybe they serve as traders for rare gear)
Round 2 is a little bit harder, but not too much. (some vague announcement about it being "scouts for a military strike")
Round 3 is kinda difficult (" actual alien ground troops")
Round 4 is when the raid boss drops into the station. ("Their general is reaching the station")
Once the Raid boss dies, an announcement occurs that the alliums in question have surrendered, and have given the crew a box of sweet loot as compensation.
I figure you could throw in some additional requirements to make it more or less difficult depending on crew size, but the jist of it is something the crew can either say NO DON'T DO IT, Let's see what loot they want to sell us, or YES LETS FIGHT.
The choice is simple:
Sell the crate for a pretty good value (the responsible choice)
Open the crate and commence the quest to trigger the raid boss that will probably kill an unprepared crew (THE FUN CHOICE)
Upon opening this crate, they find some puzzle pieces consisting of
A paper full of riddles suggesting where to put the pieces of the puzzle (e.g "The first piece shall enter a room of owls")
An order of sequences on which pieces to activate first.
Once the crew has tackled activating all the pieces, I suggest some portal pops up in the center, and bad guys pop out that the crew has to kill.
Round 1 is short and weak sauce. Once all these guys die, an announcement occurs stating that that was just an exploration crew and there's more on the way. (Assuming the crew is stupid and kills them, that's grounds for military action, otherwise maybe they serve as traders for rare gear)
Round 2 is a little bit harder, but not too much. (some vague announcement about it being "scouts for a military strike")
Round 3 is kinda difficult (" actual alien ground troops")
Round 4 is when the raid boss drops into the station. ("Their general is reaching the station")
Once the Raid boss dies, an announcement occurs that the alliums in question have surrendered, and have given the crew a box of sweet loot as compensation.
I figure you could throw in some additional requirements to make it more or less difficult depending on crew size, but the jist of it is something the crew can either say NO DON'T DO IT, Let's see what loot they want to sell us, or YES LETS FIGHT.