Posts: 835
Threads: 53
Joined: Nov 2013
BYOND Username: HaineSA
06-20-2017, 10:21 AM
(This post was last modified: 07-13-2017, 10:05 PM by ZeWaka. Edited 2 times in total.)
You know the drill, find a bug with Linemap, post it here!
Picture of the map:
https://goonhub.com/maps/linemap
Posts: 16
Threads: 5
Joined: Dec 2015
BYOND Username: Rubidium_Bradford
06-20-2017, 10:25 AM
(This post was last modified: 06-20-2017, 10:26 AM by Rubidium_Bradford. Edited 1 time in total.)
Hydroponics planters don't start the round bolted to the floor.
Posts: 271
Threads: 25
Joined: Dec 2015
There are two overlapping maintenance doors leading to the Refinery.
Posts: 33
Threads: 3
Joined: Mar 2017
BYOND Username: Questx
Medical Doctor has access to robotics on the eastern door near the morgue but no access from the med-bay. I presume Doctors shouldn't have any access
Posts: 2
Threads: 0
Joined: May 2017
BYOND Username: Qustinnus
06-20-2017, 10:31 AM
(This post was last modified: 06-20-2017, 10:37 AM by Floyd. Edited 1 time in total.)
Mining doesn't have the magical geological asteroid/anomaly finding machine (Not the magnet, the other thingy)
edit: o and the material processor is missing
Posts: 271
Threads: 25
Joined: Dec 2015
There are no blindfolds in Genetics. That sucks.
In my opinion, there aren't enough windows and Brig is insecure. Brig could deal with having rwalls instead of walls and plasmaglass windows.
Posts: 395
Threads: 26
Joined: Nov 2016
BYOND Username: Maegor
Here are some suggestions:
Make it so all the departments surrounded by colored floors
The catwalk to the AI chamber needs to be double all the way so it does not look weird
Posts: 1,102
Threads: 77
Joined: Feb 2017
BYOND Username: Studenterhue
The Medbay door switches don't actually do any door opening.
Posts: 176
Threads: 38
Joined: Sep 2016
BYOND Username: Avak32
Bridge lockdown shutters look weird.
Posts: 690
Threads: 38
Joined: May 2016
BYOND Username: AmaranthineApocalypse
Wait. New map??
Why do i never check these things often enough!
Posts: 5,710
Threads: 303
Joined: May 2014
(06-21-2017, 02:41 PM)amaranthineApocalypse Wrote: Wait. New map??
Why do i never check these things often enough!
Is there a place to see the design yet?
Posts: 471
Threads: 25
Joined: Nov 2014
06-21-2017, 03:49 PM
(This post was last modified: 06-21-2017, 04:17 PM by 69andahalf. Edited 1 time in total.
Edit Reason: Asserting my dominance.
)
(06-21-2017, 03:32 PM)Frank_Stein Wrote: (06-21-2017, 02:41 PM)amaranthineApocalypse Wrote: Wait. New map??
Why do i never check these things often enough!
Is there a place to see the design yet?
EDIT: I AM THE GREATEST.
Posts: 1,102
Threads: 77
Joined: Feb 2017
BYOND Username: Studenterhue
06-21-2017, 03:52 PM
(This post was last modified: 06-21-2017, 04:00 PM by Studenterhue. Edited 1 time in total.)
(06-21-2017, 03:32 PM)Frank_Stein Wrote: (06-21-2017, 02:41 PM)amaranthineApocalypse Wrote: Wait. New map??
Why do i never check these things often enough!
Is there a place to see the design yet?
Here is the link to an image of linemap that some people (including myself) have been passing around.
Edit: LITERALLY A MINUTE APART
Posts: 166
Threads: 13
Joined: Jan 2015
BYOND Username: quiltyquilty
I imagine itd be best if wire made a map on goonhub once the major bugs are fixed
What i wanna see changed: blindfolds in genetics, more windows all around the map, move the genetics monkey pen to be connected to genetics and slightly take up the corner, and more vending machines/disposal bins in the main halls to fill empty space
Posts: 2,022
Threads: 68
Joined: Jun 2016
BYOND Username: NateTheSquid
Character Name: Nathan Dunkleman
who called it linemap. aint a line. that big hallway is a line but. cog2 has bigger lines