Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[DISCUSSION] Medical Pharmacy vs. Chemistry
#46
(6 hours ago)FireKestrel Wrote:
(6 hours ago)Emimiyu Wrote:
(8 hours ago)Torchwick Wrote: The thing is, I'm not against a specific chemist role. In fact that's exactly what I want. I just don't think they should be medbay exclusive, they should be in science imo. I don't care that doctors can't make their own chems, but I truly and 100% believe that the same could be achieved better by giving science the role.

Again, pharmacist role has been in game for ages. Why is it now a problem?
Because it was a non-guaranteed gimmick job akin to medical specialist and not a proper role??

Why is it good to stay as gimmick role? I do enjoy pharmacist to focus more on medchems rather than focusing to heal.
Reply
#47
(6 hours ago)Emimiyu Wrote:
(6 hours ago)FireKestrel Wrote:
(6 hours ago)Emimiyu Wrote:
(8 hours ago)Torchwick Wrote: The thing is, I'm not against a specific chemist role. In fact that's exactly what I want. I just don't think they should be medbay exclusive, they should be in science imo. I don't care that doctors can't make their own chems, but I truly and 100% believe that the same could be achieved better by giving science the role.

Again, pharmacist role has been in game for ages. Why is it now a problem?
Because it was a non-guaranteed gimmick job akin to medical specialist and not a proper role??

Why is it good to stay as gimmick role? I do enjoy pharmacist to focus more on medchems rather than focusing to heal.

I didn't say it should say it stay as one, I'm just saying that it's not a good comparison. A permanent role with it's own access that other roles don't have is not the same as a gimmick job who's role could be fufilled by any other player in that department.
Reply
#48
(Today, 08:34 AM)Lord_earthfire Wrote:
(Today, 08:10 AM)GARGATHUGANOKSREVENG Wrote: not just more impactful but give us a bigger variety I think. more possibilities for different things to happen. though I think your idea about broken arms and stuff has merit and I've personally been thinking about limb damage mechanics as well

There was a PR to add bones that can break.

Guess why it wasn't merged? Yeah, our system is so simple that it was too complicated to treat for a lot of people.

just make broken bones equally as simple
I think you could make more in-depth injuries fit into this game if you built it off the mechanics we already have, without making it into a super uber turbo 999 hyperrealistic medical system
I think limb damage should be added so if you're hacking at a corpse for like 2 minutes with a sharp object you can delimb it. not sure about alive people

(8 hours ago)Torchwick Wrote: The thing is, I'm not against a specific chemist role. In fact that's exactly what I want. I just don't think they should be medbay exclusive, they should be in science imo. I don't care that doctors can't make their own chems, but I truly and 100% believe that the same could be achieved better by giving science the role.

I do dearly hope you're not saying they should remove chemistry access to sci and instead shoehorn it into a specific job you have to choose like the other guy
Reply
#49
(3 hours ago)GARGATHUGANOKSREVENG Wrote:
(Today, 08:34 AM)Lord_earthfire Wrote:
(Today, 08:10 AM)GARGATHUGANOKSREVENG Wrote: not just more impactful but give us a bigger variety I think. more possibilities for different things to happen. though I think your idea about broken arms and stuff has merit and I've personally been thinking about limb damage mechanics as well

There was a PR to add bones that can break.

Guess why it wasn't merged? Yeah, our system is so simple that it was too complicated to treat for a lot of people.

just make broken bones equally as simple
I think you could make more in-depth injuries fit into this game if you built it off the mechanics we already have, without making it into a super uber turbo 999 hyperrealistic medical system
I think limb damage should be added so if you're hacking at a corpse for like 2 minutes with a sharp object you can delimb it. not sure about alive people

(8 hours ago)Torchwick Wrote: The thing is, I'm not against a specific chemist role. In fact that's exactly what I want. I just don't think they should be medbay exclusive, they should be in science imo. I don't care that doctors can't make their own chems, but I truly and 100% believe that the same could be achieved better by giving science the role.

I do dearly hope you're not saying they should remove chemistry access to sci and instead shoehorn it into a specific job you have to choose like the other guy

No, I think they should give science a dedicated chemist role, but still allow general scientists to access the area. Something like how roboticists still get doctor access. My suggestion is basically entirely that chemical production should be science’s thing and the implication of this PR moving toward eventually cutting Chemistry entirely is weird imo
Reply
#50
I played pharmacist last night on RP! It was ok, but my biggest gripe is that they had no chemistry tools given to them, which makes them feel very weak, and ironically makes it so they suck especially hard at making any sort of actually advanced chems without going to science(which on donut2, the map we were on, is nearly impossible to do regularly on lowpop). 

I think that pharmacist should be either given access to more chemistry tools that help them do their job as a sort of specialized med-chemist on site, or it should simply be phased out. I don't think anyone wants to play a half-functional chemist, I certainly didn't find the job that fun without all the bells and whistles of chemistry that make that sort of playstyle fun. It just felt like I was wasting my time vs. playing science or med doc, because the job lacks the tools to do either job effectively on roundstart.
Reply
#51
To me, it seems like the easier to have a role like Pharmacist that can go between medical and science, like a liason

But there's definitely something to be said for the fragmentation of roles. It's simpler and more open ended to just have "Doctor" than it would be to have "Pharmacist" or "Surgeon" or "Anesthesiologist"

I dunno. We already have the systems in place to modify a job title and access, but maybe you could streamline things with something like job tokens, where you could spec a general job towards something more specific.
Reply


Forum Jump:


Users browsing this thread: Wermim, 1 Invisible User(s), 3 Guest(s)