Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Official Traitor Items Discussion Thread (Wonk)
Janitor's Keys

5 Telecrystals (Or whatever emag is)

Because every janitor needs a pair of keys for whatever place he's working in. This item would be a ring of keys that can open any door to the station. The "perks" of it would be that you have to wait a bit to find out which key opens a door with it displaying outloud: "Janitor Jan fumbles with his keys, trying to find the right one." This way you could get caught if somebody heard/saw you. Second, only the janitor can use it, because he knows which key goes to which door! So some assistant can't get full access after pushing you down and taking them. It could say something like: "You have no idea which key opens this door, and it would take too long to figure out!" This item, I think, would make players want to go traitor janitor more.
Reply
Zadeon Wrote:Janitor's Keys

5 Telecrystals (Or whatever emag is)

Because every janitor needs a pair of keys for whatever place he's working in. This item would be a ring of keys that can open any door to the station. The "perks" of it would be that you have to wait a bit to find out which key opens a door with it displaying outloud: "Janitor Jan fumbles with his keys, trying to find the right one." This way you could get caught if somebody heard/saw you. Second, only the janitor can use it, because he knows which key goes to which door! So some assistant can't get full access after pushing you down and taking them. It could say something like: "You have no idea which key opens this door, and it would take too long to figure out!" This item, I think, would make players want to go traitor janitor more.

...why? confused
Reply
Zadeon Wrote:Janitor's Keys

5 Telecrystals (Or whatever emag is)

Because every janitor needs a pair of keys for whatever place he's working in. This item would be a ring of keys that can open any door to the station. The "perks" of it would be that you have to wait a bit to find out which key opens a door with it displaying outloud: "Janitor Jan fumbles with his keys, trying to find the right one." This way you could get caught if somebody heard/saw you. Second, only the janitor can use it, because he knows which key goes to which door! So some assistant can't get full access after pushing you down and taking them. It could say something like: "You have no idea which key opens this door, and it would take too long to figure out!" This item, I think, would make players want to go traitor janitor more.

But the trash cart is one of the best traitor items?
Reply
Zadeon Wrote:Janitor's Keys

5 Telecrystals (Or whatever emag is)

Because every janitor needs a pair of keys for whatever place he's working in. This item would be a ring of keys that can open any door to the station. The "perks" of it would be that you have to wait a bit to find out which key opens a door with it displaying outloud: "Janitor Jan fumbles with his keys, trying to find the right one." This way you could get caught if somebody heard/saw you. Second, only the janitor can use it, because he knows which key goes to which door! So some assistant can't get full access after pushing you down and taking them. It could say something like: "You have no idea which key opens this door, and it would take too long to figure out!" This item, I think, would make players want to go traitor janitor more.
if this was like 2 or 3 crystals this'd be kinda cool (and i've been meaning to suggest a door only emag and a "fuck up tech" only emag) but 5 crystals for a louder emag with less options is the opposite of worth it
Reply
An alternative to the emag that takes a bit longer and is more noticeable....

hmm almost sounds like a screwdriver and multitool word 4 word, screwdriver the door open, take a few seconds to find the correct wire and pulse the door and crowbar it open.

the keys are useless and should not be added.
Reply
Bologna Prime Wrote:For traitor botanists, the Syndi-Grow Plant Formula!

The idea is that the formula would turn plants into a mutation available only through application of the formula. These mutation would turn the plants into wacky and strange sources of tools! Carrots would make a single use knife! Melons would turn into a better throwing weapon! Weed would turn into an extreme deathweed with some sort of hellish poison! Asomna would contain bath salts! I'm going to make a tidier list of ideas now!

Bananas : They could grow into peels that could be as bad as slipping on lube.
Apples : Apples could turn into gross crab-apples that give people food poisoning, it would probably hurt if you threw one.
Chilies : Maybe they could contain phlogiston or some other fiery substance?
Grass : It grows extra tall, slowing people down and being an eyesore.
Fungus: Since fungi are major decomposers, maybe you could stuff corpses in the tray to make them rot faster? I think someone suggested something along these lines.
This needs to be a thing....Hydroponics is the (better chemistry) so give it some more fun traitor mutations
Reply
Man-eating plants need a buff. The cheap price is nice, but any traitor item that requires you to kill several people and is that noticeable should have a lot more pay off. A dude with a welding tool can easily put a stop to any plans for plants to cause chaos. Honestly if the crew allows a botanist to get away with such a blatant traitor item then they deserve a run for their money. Maybe if welder were still the best common blunt object, but were shit compared to the lasers and proper guns you'd need to fight a plant, then it'd be a bit more viable for a traitor to use.
Reply
Really you could just have the chemist whip up a batch of weedkiller or sulphuric acid or something and that would probably kill the maneater.

Or set it on fire. Fire always works.

I imagine any kind of fire chemicals would kill the maneater easy.
Reply
Usually chemistry is too busy getting high or lighting itself on fire to help, but even requiring a concerted effort from the crew, like making chemicals or ordering lasers, would be preferable to some dude with a welder killing all the man-eaters.
Reply
I don't know how strong bullets are, but it seems to me that stun bulleting someone and then bashing their head in is probably easier then trying to have them bleed out from regular bullets.

I think a next option in totally killing you bullets could be a good idea.

The toxin Bullet.

All the nastiest building ingredients ever put into a bullet, even letting this thing into your skin is probably a bad idea.

The cost of the bullets are high, this could be a detective traitor item, or a high cost traitor item that already assumes you have a gun to use it with.

Shoot someone, poisons the heck out of them, drops them dead pretty quickly.

If someone ever finds the body they know it's a traitor, but if you want to do a murder gimmick, poison bullets are a pretty good way to do that. especially with the new bullet matching cogwerks added.

Alternatively, shoot one person, work quickly and take their body and extract the poisons out of it for other horrible things.

I totally got the idea for poison bullets from watching the tv show Arrow.

Bullets laced with curare or whatever.
Reply
What if Poison Bullets work a different way? Have them contain the poison that only deals damage once it's fully decayed, based on how long it's been active for. Make the bullet slowly release the toxin into a person's bloodstream whenever it's inside them, at a rate just a little faster than it's decay rate. Now, you have a tough choice. You're bleeding out from the wound, but if it's a poison bullet, when the doctor removes it you're going to take a shitload of poison damage from being steadily filled with this stuff ever since the original shot.

It'd be a little more subtle, would require doctors to start checking a patient's bloodstream before operating, and would make getting that bullet out quick an immediate priority, since the longer the bullet is inside someone, the more damage it'll do when it comes out.

It could also lead to the awesome situation of a player walking around, bleeding but unable to remove the bullet because it's been in so long, they'll die if it gets taken out. Have the loose-cannon detective shoot a syndicate with his own bullet, and tell him that he has three minutes to give up his accomplices, before the poison builds up enough to where he's dead meat. Fun times!

Alternatively, just fill the bullets with that toxin mixture somebody posted on SA which kills people in 30 seconds flat.
Reply
new botanist traitor item, the Re-Limbinator

Costs 3 telecrystals and what it does is you attach a chainsaw/limb of choice to it and then use it on yourself/some unlucky nerd who is about to get a new limb that is going to constantly punch them.

What it does is once used on someone, it attaches to them on the exosuit and it stuns them, beginning the process of ripping off an arm and replacing it with whatever it has attached to it (possibly even legs?)
It takes about a 30 seconds and can make some noise, but when its done it falls right off and boom, you got yourself a new limb, leaving you stunned for a little and the old limb on the floor.


(as a side note, botanists should be able to order the delimbinator as a traitor item.)
Reply

Some things in this thread I just look at and audibly ask myself "why? just why?"

I mean I feel like you're just suggesting this so you can get a chainsaw arm, which is ok I want one too but this is like the dumbest thing ever
Reply
Maybe Delimbinator is a dumb idea, but I want to be able to use a plunger as a leg.

Can someone make this goal a reality.

Maybe a pirate themed traitor item would be fun.

A pirate chest full of themed traitor gear (like a set of 3 uniforms you can throw on people to force them into your crew? some crappy pirate swords, and some one shot guns) Get your own not pirate ammo from someplace else.

I mean it would probably be the dumbest gimmick item compared to the bowler suit or the wrestler belt, but I mostly want a peg leg and if not a dumb botany item that can give me a peg leg, maybe a 10 telecrystal pirate chest. (Because if you are going to dress as a pirate and rob the crew, might as well do it without any extra help)
Reply
Plunger replacement legs should be a thing regardless of a pirate kit.
Reply


Forum Jump:


Users browsing this thread: 8 Guest(s)