Yesterday, 05:39 PM
I do agree with Silent's point of: "Everyone has a delay why not this?"
But as I said earlier.. if not a delay.. then a risk.
The more you spam it, the more teleport malfunctions can happen.
I think combining the two is more fun. If you keep teleporting and not waiting for the cooldown.. thats when you role the dice for defects.
Kinda like molecules having to relax.
I figured out how it would work.
Teleport 1 after not cooling down: 10% chance of a minor defect happening.
Teleport 2 after not cooling down: 30% chance of a minor defect happening and 5% of somehting major happening.
And so on.. Minor defects are thing like, catching your breath, temporarely blinded, temporarely deaf. For like 3 seconds.
It's inconvient but not bad.
Major things are limbs not teleporting along and such.
Eitherway... if teleport spam is a problem.. then fix it.
We added delays to door hacking wich was ANNOYING when everyone was spamming welding and screwdrivers to break in.
But as I said earlier.. if not a delay.. then a risk.
The more you spam it, the more teleport malfunctions can happen.
I think combining the two is more fun. If you keep teleporting and not waiting for the cooldown.. thats when you role the dice for defects.
Kinda like molecules having to relax.
I figured out how it would work.
Teleport 1 after not cooling down: 10% chance of a minor defect happening.
Teleport 2 after not cooling down: 30% chance of a minor defect happening and 5% of somehting major happening.
And so on.. Minor defects are thing like, catching your breath, temporarely blinded, temporarely deaf. For like 3 seconds.
It's inconvient but not bad.
Major things are limbs not teleporting along and such.
Eitherway... if teleport spam is a problem.. then fix it.
We added delays to door hacking wich was ANNOYING when everyone was spamming welding and screwdrivers to break in.

Goonhub
(I will revisit this sometime later probably maybe, I say this and then don't do it a lot)