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Sounds like a cool option, but i think it's way too expensive to have emergency items as 4 or 5 telecrystal items, you could buy a cloaking device or an emag for just one of those kits, and usually everyone is equipped very well anyhow, perhaps a price of 3 crystals would be alright.
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Shoddy Wrote:Sounds like a cool option, but i think it's way too expensive to have emergency items as 4 or 5 telecrystal items, you could buy a cloaking device or an emag for just one of those kits, and usually everyone is equipped very well anyhow, perhaps a price of 3 crystals would be alright. Well yeah, that's the point. Normally you would just go and get the things. The option to buy them is if you need them immediately and can't get them. They're supposed to be a rip off.
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I really like the idea of emergency supplies. Would add an extra reason to not immediately spend your crystals on your shitty rampage gear. And at ridiculous rates, it will discourage casual buying of the items. Traitors really do need more options for simply getting out of a bad situation; one bolted door, for example, can completely end the round for them in some cases.
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For the most part, though, you've either already spent all your telecrystals, or are in such a position where you can't access your PDA. I mean, hell, if he's got an arm blown off, even if he could waste crystals to buy a medkit, he can't open it to get at the life-saving chemicals within. If you're in an airless room, on fire, attacked by a changeling, etc. you're not really going to have the time to order something, hope you get the right thing, and use it.
Perhaps instead of an emergency kit, add in a traitor item for everyone called something like "Boring mundane prep crate". Inside it, is basically every mundane item a traitor might need to steal from somewhere, saving them a bit of time. So it comes with gloves, a filled utility belt, a medkit with a syringe and 5 tanks of the important medications, captain-level ID, space suit, etc. Boring stuff that you can easily round up for yourself with just some time. If you don't have a specific gimmick in mind, if you're really shit at breaking into places, or if you just want to frankly shave 10 minutes off your start-up time, it gives you most everything necessary to start doing almost anything. Even if none of the items are particularly interesting, or traitorous/deadly on their own.
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I like the sound of an emergency kit and was actually thinking about suggesting it a few days ago.
I envision an emergency kit more as something you order if you're trying to be stealthy and items-free, and suddenly some other traitor blows half the station to hell or the AI goes rogue and you need a space suit, insulated gloves, and a few other things to stop your round from ending right there. It'd also be nice for when you're a late-joiner and you step off the shuttle to find the station is already ruined.
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Captain_Bravo Wrote:waste crystals to buy a medkit, he can't open it to get at the life-saving chemicals within. clicking and dragging a container on the floor onto yourself allows you to take things out of it without picking it up
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BYOND Username: Aedan
Character Name: Elizabeth Auman, Psiga
Garrote Monowire: 1-3 Telecrystal cost, not visible in your hand, should have a subtle sprite in containers. When you attempt to grapple/strangle somebody with it in your hand, you do not need to remove any equipment they are wearing to do it. Additionally, they begin gasping immediately for the purposes of speech/radio.
It shouldn't be any more powerful than strangling somebody normally, in terms of damage it does, but the idea is to bypass oxygen masks and make it difficult for somebody to call for help once you've gotten ahold of them. Still relatively difficult to use to get to an aggressive grab.
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Xanatov Valerius Wrote:Garrote Monowire: 1-3 Telecrystal cost, not visible in your hand, should have a subtle sprite in containers. When you attempt to grapple/strangle somebody with it in your hand, you do not need to remove any equipment they are wearing to do it. Additionally, they begin gasping immediately for the purposes of speech/radio.
It shouldn't be any more powerful than strangling somebody normally, in terms of damage it does, but the idea is to bypass oxygen masks and make it difficult for somebody to call for help once you've gotten ahold of them. Still relatively difficult to use to get to an aggressive grab.
sounds really cool
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Blowgun: Poisons enemies, may or may not be visible depending on balance. Unlike the radbow or sleepypen, it has limited darts, but you can dip the darts in any chemical (the captain spontaneously combusted, I swear!)
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VictorMAngoStein Wrote:Blowgun: Poisons enemies, may or may not be visible depending on balance. Unlike the radbow or sleepypen, it has limited darts, but you can dip the darts in any chemical (the captain spontaneously combusted, I swear!)
syringe gun...
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the syringe gun is super obvious, however a dart gun disguised as e.g. a pen, a cigarette, a fuckingwhatever would be a neat cheaper alternative
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Willy Wonkmin's Experimental Long Lasting Chewing Gum (Chef or Assistant only)-You know what this is! Victims swell up, turn blue, and eventually explode in a shower of gibs.
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VictorMAngoStein Wrote:Willy Wonkmin's Experimental Long Lasting Chewing Gum (Chef or Assistant only)-You know what this is! Victims swell up, turn blue, and eventually explode in a shower of gibs. We'd have to have real chewing gum that can be laced with chemicals like a cigarette so we can swap their epi-gum with our syndigum.
if that happens 10/10 would support.
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Sleeper Agent Implant
Has no visible, or at least a very subtle. inhand sprite. Gives no indication when used on someone like a sleepy pen.
When used has no immediate effect, but if you then use the designated emote in front of the implanted person they will be given a loyalty towards you like with a mindslave, however it will only last about a minute and they aren't obligated to follow your orders outside of protecting you. They also get a small dose of stims that lasts about as long as the loyalty.
Mainly used for setting up sleeper agents to use later, like implanting a security officer to rescue you from the brig.
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