Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Spriters Needed!
#16
just import them the normal way, byond takes png files just fine. With a big sprite sheet like that, it'll just cut the sheet up on its own into a huge mess of 32x32 icons with names like 0,1 and 10,20. You'll have to rename all the states.
#17
Infinite Monkeys Wrote:Is there a way to import these into byond or do I need to manually add them all since they are .PNG files?
<Clarks> very much so
<Azungar> Clarks
<Azungar> You were saying yesterday that you can import png into dreammaker, right?
<Clarks> yes
<Azungar> Infinite is asking on forums how
<StarToad> There's a button up top for importing png
<StarToad> It imports perfectly
<Azungar> Even big sheets of stuff?
<StarToad> Yep
<qoo> I want to imagine that the engine is actually a really weird fusion reactor
<StarToad> dmi is just a renamed png
<qoo> as plasma is an odd substance
<StarToad> With transparency
<qoo> and those levels of heat are realistic when dealing with fusion

Straight from the IRC, other then that I have no clue.
#18
If someone can get Azungar's icons (the updated set) into a .dmi with all 4 directions of each undersuit in their own sprite, correctly named using the names from the .dmi in the OP, I will give them Shit Guy for a round. This might be helpful though I haven't got it to work properly: http://www.byond.com/developer/DarkCamp ... etImporter
#19
Got it, Azungar saves the day again


Forum Jump:


Users browsing this thread: 3 Guest(s)