09-27-2017, 12:12 PM
Rolled Syndie Operative. 4 man team, I didn't check but the player count for previous round was 17 and this one was probably more like 25. GOOD ODDS.
Things immediately look pretty good. We do a quick "OK, how do you guys feel about this" and our Czar immediately hands leadership off. Also, our target is the engine control room. You guys might be aware- I spend a LOT of fucking time in that engine.
The guy who stepped in as leader proposes a plan involving breaking into EVA to get the RCD etc. etc. etc.... I shoot it down as politely as I can. For one thing, the CE has an RCD. I propose- one operative takes an RPG, fires it at Gas Storage to just cause a disturbing, confusing fire. While people are processing that, we Emag in through the Nano-Forge room between Engineering and QM, set up the nuke, and hold the fort. Simple plan, and I felt (still feel) that that is a VERY defensible room.
The guy who stepped up as leader is SUPER COOL about it and gets right on board, starts assigning roles. I am Emag man, and also buy a second revolver. Another guy goes saber/wrestling belt. I believe we had a shotgun/grenades guy... and I forget the last one, sorry man. I grab some grenades, a !breaching charge!, and after watching people walk past it a million times say fuck it and take the armored spacesuit, load the nuke into the big pod. It's about 8 minutes in, now. Station radio chatter is people bitching about the Captain, rogue AI, asking for reset... we get to 9, 10 minutes now and it's still going on on the radio. I ask the other ops to hurry up, the station is ripe for the taking. They get it done pretty quick (not before AI reset but oh well) and we wormhole to cargo.
Everything goes smoothly except I can't see the RPG guy. OK, that's why I brought the breaching charge, no biggy. I slap it on the wall.......... of the PTL room. Fuck. They look the same from space, guys! No biggy, though. We enter through nano-forge, I gun down an engineer who didn't react fast enouh, emag into the control room, gun down another engineer who wasn't ready for this shit. Set up the nuke. The other ops flood into the room PERFECTLY as backup. I put the nuke in the upper left corner of the room, the most upper-left-tile it can go on without disassembling tables. I wish I'd thought to table it in, in hindsight, but oh well!
Warning goes up, AI starts calling the troops to rally, people start showing up, I get hte first couple with dual revolvers. I start going through the process of reloading em both, and C-saber Wrestling Op moves into the engine access dual-airlock-hallway to hold the fort. Shotgun Syndie is ready to gundown anyone that rushed past Saber Wrestler. It is looking REALLY GOOD. We are inflicting WAY superior casualties, but Saber Wrestler is the first to go *POP*, also taking another crewman with him. Meanwhile, I took a couple seconds to grab a plasma can and open it in the engineering access hall. Now the easiest approach is a fiery inferno. YAY!
People keep coming, though, because hey why NOT suicide rush if you're all gonna die anyhow. Shotgun Syndie is the next to pop, valiantly emptying his shells into a crewmen, a borg, and the Captain. After he pops, I empty two revolvers into the borg and the captain and get them down, and have some time to catch my breath. I am also out of grenades at this point- I'm sure I used em, but shit was pretty high adrenaline, fucked if I know when. Probably after Saber Wrestler popped, into that hallway.
Now, at this point, you might have noticed I've only been talking about three Ops. I am working on assumptions, here, but we made room in our plan for one guy to go stir shit up elsewhere as a distraction and potential flanker. I assume, because of the staggered rate crew came to attack the nuke, that he did a good job of it! I also ASSUME he died because this is right around the time that Licorice rolls up to the right-side-door (through supply) of the control room... dressed in a red space suit.
If this were happening a month ago, I would've let em walk right up to me and stun me. But, it was now. I didn't go for the examine, I got a right click on their tile and immediately law Licorice and knew shit was real. Licorice, on their part, retreated quickly back towards QM or around the corner in the hallway... I didn't pursue. I moved back to the control room and got a position where I'd be able to empty my final two revolver clips into them as soon as they poked their head out. And it pretty much worked, I got a bunch of shots into em! But, being the wily and experienced player they were, it wasn't gonna be enough. I'm sure it was a fairly fatal wounding, but not INSTANTLY fatal. Licorice grabbed a baton off the floor, tagged me with it, and started stripping me.
At this point, the nuke timer MUST have been around 1 minute to go.
I'm spamming succumb like crazy, as I have bleed, I am lightly on fire, and am gonna go into crit any second with Licorice right next to me. I tag her with the microbomb, but it's still not enough. Licorice, I swear to god it must've been seconds to go, begins wailing on the nuke with a crowbar as I chant in deadchat that we're gonna win, we're gonna win... the AI shows up in it's frame with another crowbar and lays in... and IT IS JUST ENOUGH! THE NUKE FIZZLES! LICORICE LIES ON THE GROUND SMOLDERING NEXT TO AN AI FRAME! ENGINEERING IS ENGULFED IN PLASMA! HAUNTING HUMS ECHO THROUGH THE HALLS... but the station... is saved.
I am super stoked about it, and it seems like everyone, Syndie and crew alike, felt it was a damn good Syndie round.
Final props roll-call- Licorice and AI, you guys REALLY saved the day there. Holy shit, clutch.
PH7SSER- I think you were the Op that took over leadership, and mad respect for listening to my plan instead of forcing through on yours. It's hard to make a plan, it's hard to decide to ditch a plan and do something else, and I have mad respect. I think we both know that kinda maturity can be rare on the internet.
Everyone else- mad props for just enjoying that. It was one of the best, most pulse-pounding-fun rounds I've ever had. THANKS!
And THANK YOU for reading.
Things immediately look pretty good. We do a quick "OK, how do you guys feel about this" and our Czar immediately hands leadership off. Also, our target is the engine control room. You guys might be aware- I spend a LOT of fucking time in that engine.
The guy who stepped in as leader proposes a plan involving breaking into EVA to get the RCD etc. etc. etc.... I shoot it down as politely as I can. For one thing, the CE has an RCD. I propose- one operative takes an RPG, fires it at Gas Storage to just cause a disturbing, confusing fire. While people are processing that, we Emag in through the Nano-Forge room between Engineering and QM, set up the nuke, and hold the fort. Simple plan, and I felt (still feel) that that is a VERY defensible room.
The guy who stepped up as leader is SUPER COOL about it and gets right on board, starts assigning roles. I am Emag man, and also buy a second revolver. Another guy goes saber/wrestling belt. I believe we had a shotgun/grenades guy... and I forget the last one, sorry man. I grab some grenades, a !breaching charge!, and after watching people walk past it a million times say fuck it and take the armored spacesuit, load the nuke into the big pod. It's about 8 minutes in, now. Station radio chatter is people bitching about the Captain, rogue AI, asking for reset... we get to 9, 10 minutes now and it's still going on on the radio. I ask the other ops to hurry up, the station is ripe for the taking. They get it done pretty quick (not before AI reset but oh well) and we wormhole to cargo.
Everything goes smoothly except I can't see the RPG guy. OK, that's why I brought the breaching charge, no biggy. I slap it on the wall.......... of the PTL room. Fuck. They look the same from space, guys! No biggy, though. We enter through nano-forge, I gun down an engineer who didn't react fast enouh, emag into the control room, gun down another engineer who wasn't ready for this shit. Set up the nuke. The other ops flood into the room PERFECTLY as backup. I put the nuke in the upper left corner of the room, the most upper-left-tile it can go on without disassembling tables. I wish I'd thought to table it in, in hindsight, but oh well!
Warning goes up, AI starts calling the troops to rally, people start showing up, I get hte first couple with dual revolvers. I start going through the process of reloading em both, and C-saber Wrestling Op moves into the engine access dual-airlock-hallway to hold the fort. Shotgun Syndie is ready to gundown anyone that rushed past Saber Wrestler. It is looking REALLY GOOD. We are inflicting WAY superior casualties, but Saber Wrestler is the first to go *POP*, also taking another crewman with him. Meanwhile, I took a couple seconds to grab a plasma can and open it in the engineering access hall. Now the easiest approach is a fiery inferno. YAY!
People keep coming, though, because hey why NOT suicide rush if you're all gonna die anyhow. Shotgun Syndie is the next to pop, valiantly emptying his shells into a crewmen, a borg, and the Captain. After he pops, I empty two revolvers into the borg and the captain and get them down, and have some time to catch my breath. I am also out of grenades at this point- I'm sure I used em, but shit was pretty high adrenaline, fucked if I know when. Probably after Saber Wrestler popped, into that hallway.
Now, at this point, you might have noticed I've only been talking about three Ops. I am working on assumptions, here, but we made room in our plan for one guy to go stir shit up elsewhere as a distraction and potential flanker. I assume, because of the staggered rate crew came to attack the nuke, that he did a good job of it! I also ASSUME he died because this is right around the time that Licorice rolls up to the right-side-door (through supply) of the control room... dressed in a red space suit.
If this were happening a month ago, I would've let em walk right up to me and stun me. But, it was now. I didn't go for the examine, I got a right click on their tile and immediately law Licorice and knew shit was real. Licorice, on their part, retreated quickly back towards QM or around the corner in the hallway... I didn't pursue. I moved back to the control room and got a position where I'd be able to empty my final two revolver clips into them as soon as they poked their head out. And it pretty much worked, I got a bunch of shots into em! But, being the wily and experienced player they were, it wasn't gonna be enough. I'm sure it was a fairly fatal wounding, but not INSTANTLY fatal. Licorice grabbed a baton off the floor, tagged me with it, and started stripping me.
At this point, the nuke timer MUST have been around 1 minute to go.
I'm spamming succumb like crazy, as I have bleed, I am lightly on fire, and am gonna go into crit any second with Licorice right next to me. I tag her with the microbomb, but it's still not enough. Licorice, I swear to god it must've been seconds to go, begins wailing on the nuke with a crowbar as I chant in deadchat that we're gonna win, we're gonna win... the AI shows up in it's frame with another crowbar and lays in... and IT IS JUST ENOUGH! THE NUKE FIZZLES! LICORICE LIES ON THE GROUND SMOLDERING NEXT TO AN AI FRAME! ENGINEERING IS ENGULFED IN PLASMA! HAUNTING HUMS ECHO THROUGH THE HALLS... but the station... is saved.
I am super stoked about it, and it seems like everyone, Syndie and crew alike, felt it was a damn good Syndie round.
Final props roll-call- Licorice and AI, you guys REALLY saved the day there. Holy shit, clutch.
PH7SSER- I think you were the Op that took over leadership, and mad respect for listening to my plan instead of forcing through on yours. It's hard to make a plan, it's hard to decide to ditch a plan and do something else, and I have mad respect. I think we both know that kinda maturity can be rare on the internet.
Everyone else- mad props for just enjoying that. It was one of the best, most pulse-pounding-fun rounds I've ever had. THANKS!
And THANK YOU for reading.