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Ideas of questionable quality
stupid idea: make the auth disc useful on non nuke rounds, it has the auth codes for everything, make it possibile to use it exactly once to open or unlock literally anything, lockers, crates, doors, and after than one time, you can never use it for that ever again
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I think it would be funny to be able to equip lit joints/cigs to the ear slot.
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Abandoned circus azone, i even have some loot ideas.

-Clown shoes that can hold one item in them, you take it out by using the *giggle emote.
-Two tophats that function as a small and tiny item holders. If you put an item in one hat, you can take it out of the other. (only holds one item.)
-Clown Bee which produces honey that contains space lube and pure love.
-Fairground organ which functions like a player piano, but plays five instruments on separate lines (Flute, trumpet, the organ itself, xylophone, and drums.)
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Add SPES-12 ammo to the trinket pool so peeps can spawn with that and not have a gun to use it with
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(06-13-2021, 05:34 AM)BatElite Wrote: Add SPES-12 ammo to the trinket pool so peeps can spawn with that and not have a gun to use it with

It works in riot shotguns though.
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(06-13-2021, 06:18 AM)Mouse Wrote:
(06-13-2021, 05:34 AM)BatElite Wrote: Add SPES-12 ammo to the trinket pool so peeps can spawn with that and not have a gun to use it with

It works in riot shotguns though.

And flare guns.
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(06-13-2021, 06:35 AM)TheRealFlapJackson Wrote:
(06-13-2021, 06:18 AM)Mouse Wrote:
(06-13-2021, 05:34 AM)BatElite Wrote: Add SPES-12 ammo to the trinket pool so peeps can spawn with that and not have a gun to use it with

It works in riot shotguns though.

And flare guns.

Guess we'll just have some lucky bartenders then. ¯\_(ツ)_/¯
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A rare artifact that keeps teleporting in hostile martians after 1 minute of it's activation and the only way to stop it is to space it in time before the invasion get's too bad. Could shake artlab up a bit and make for some fun if the scientist activating it doesn't realize in time what that thing does or if he/she is too slow to space it before things kick into gear. It also should have some foreboding inscriptions so people can decide on their own if it might be worth researching it.
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(06-13-2021, 08:41 AM)HonkyDonky Wrote: A rare artifact that keeps teleporting in hostile martians after 1 minute of it's activation and the only way to stop it is to space it in time before the invasion get's too bad. Could shake artlab up a bit and make for some fun if the scientist activating it doesn't realize in time what that thing does or if he/she is too slow to space it before things kick into gear. It also should have some foreboding inscriptions so people can decide on their own if it might be worth researching it.
Perhaps just make warper artifact spawn a random (hostile?) mob at the location you are at when you are warped back.
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(06-13-2021, 09:57 AM)NOOT Wrote:
(06-13-2021, 08:41 AM)HonkyDonky Wrote: A rare artifact that keeps teleporting in hostile martians after 1 minute of it's activation and the only way to stop it is to space it in time before the invasion get's too bad. Could shake artlab up a bit and make for some fun if the scientist activating it doesn't realize in time what that thing does or if he/she is too slow to space it before things kick into gear. It also should have some foreboding inscriptions so people can decide on their own if it might be worth researching it.
Perhaps just make warper artifact spawn a random (hostile?) mob at the location you are at when you are warped back.

Yeah that could work too. Though the idea of accidentally (or not) summoning a small alien invasion or maby not a full invasion but an alien scout squad of maby 3~5 hostile mobs could work and in case of an invasion there should be a timer between each wave that stops once the art is removed from the station.
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Make reagents from reclaimed people added to the cloning pods reagent deposit.
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Here's one from discord yesterday:

Mutantrace mutations should be able to backfire from low stability, which turns you into an appropriate critter.
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(06-13-2021, 10:07 AM)HonkyDonky Wrote:
(06-13-2021, 09:57 AM)NOOT Wrote:
(06-13-2021, 08:41 AM)HonkyDonky Wrote: A rare artifact that keeps teleporting in hostile martians after 1 minute of it's activation and the only way to stop it is to space it in time before the invasion get's too bad. Could shake artlab up a bit and make for some fun if the scientist activating it doesn't realize in time what that thing does or if he/she is too slow to space it before things kick into gear. It also should have some foreboding inscriptions so people can decide on their own if it might be worth researching it.
Perhaps just make warper artifact spawn a random (hostile?) mob at the location you are at when you are warped back.

Yeah that could work too. Though the idea of accidentally (or not) summoning a small alien invasion or maby not a full invasion but an alien scout squad of maby 3~5 hostile mobs could work and in case of an invasion there should be a timer between each wave that stops once the art is removed from the station.

I am very likely to add some hostile mobs to the container artifact pool, if I ever get to expanding it.
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Add water sensors to fire alarms on water maps, so that when the water reaches a certain depth on the fire alarm tile, the firelocks are activated
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(06-14-2021, 06:24 AM)NOOT Wrote: Add water sensors to fire alarms on water maps, so that when the water reaches a certain depth on the fire alarm tile, the firelocks are activated

I believe this is how Oshan originally worked and it was removed for being annoying and unhelpful, but i could be misremembering.
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