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Game Mode: Pest Control
#10
(12-15-2017, 10:16 AM)Mageziya Wrote:
(12-15-2017, 06:32 AM)Frank_Stein Wrote: My guess is that flock stuff

Yeah, the early precursor to the flockdrone stuff was the critter overmind

I mean while I like the concept here as well, mine has the player actually participating and once they die (protect yourself, noob) then the NPCs are basically berzerk but without a leader.

(12-15-2017, 01:32 PM)Dr Zoidcrab Wrote: Sounds like a fun idea for a random event antagonist. For a full blown game mode or round start antag, spiders in their various forms (regular, ice, clown, cluwne) might fare better against the crew due to their adult forms. Unless of course you were intending for the critters to be a LOT stronger than their npcs.

They would be reworked only for this game mode. For example spiders couldn't spawn more spiders without eating someone first. It would need balancing, surely, but I like the idea of a ton of spiders just inching their way through the station fucking -everyone- up like Arachnophobia.
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Messages In This Thread
Game Mode: Pest Control - by Skunkrocker - 12-14-2017, 03:51 PM
RE: Game Mode: Pest Control - by Wisecrack34 - 12-14-2017, 08:21 PM
RE: Game Mode: Pest Control - by ZeWaka - 12-14-2017, 08:28 PM
RE: Game Mode: Pest Control - by Skunkrocker - 12-14-2017, 08:39 PM
RE: Game Mode: Pest Control - by Superlagg - 12-14-2017, 10:17 PM
RE: Game Mode: Pest Control - by Drago156 - 12-15-2017, 05:48 AM
RE: Game Mode: Pest Control - by Frank_Stein - 12-15-2017, 06:32 AM
RE: Game Mode: Pest Control - by Mageziya - 12-15-2017, 10:16 AM
RE: Game Mode: Pest Control - by Dr Zoidcrab - 12-15-2017, 01:32 PM
RE: Game Mode: Pest Control - by Skunkrocker - 12-15-2017, 03:30 PM

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