12-05-2017, 12:42 PM
(12-05-2017, 09:00 AM)ZeWaka Wrote:(12-05-2017, 06:14 AM)Frank_Stein Wrote: Alternatively, require player controlled critters to be purchased through QM in animal crates
I like this or some mystery science doodad in science where you can mess with some variables and stuff and turn off critter spawning, kinda like a gravity generator on tg or something
put the mystery science doodad in the shitty busted unused room in cog2