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Bandages
#6
UrsulaMejor Wrote:Most bleeding only lasts like, 3 seconds. By the time you got the bandage on the damage would already be done.

This idea would only work on the,tg build, where bleeding lasts forever without treatment.

(bay station medical is fucking amazing, by the way)

That said, perhaps bleeding could be reworked a bit? As of right now it's kindof overpowered


Um...

Captain_Bravo Wrote:Since we're getting more and more things that inflict bleeding damage, and since Cogs has intensified bleeding damage, I was thinking that the station could do with things like bandages, or tourniquets.

Dr. Cogwerks post="415510697 Wrote:On a related note, I've made bullet-type weapons significantly more violent by dramatically raising the duration of bleeding damage. If you're unlucky with the randomizer rolls, you can bleed out from a single unattended bullet over a few minutes.
Expect Medbay to be a lot more busy.

v


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