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Limit or remove REV from rotation
#13
(10-02-2017, 06:52 PM)Ed Venture Wrote: This mode would be so much better if Heads at least got a warning. Let's break it down

1. Heads get no warning what so ever that they are about to get jumped by the whole crew

2. They cannot hide as REVs will most likely have a pinpointer

3. They are completely outgunned as REVs will have Traitor gear.

This is one sided as fuck! Heads have almost 0% chance to survive this mode. I heard this mode was going to be getting a rework before it got readded again but it's still the same as ever. So what's the deal? Are changes coming? Is it going to get removed till it gets some changes? Will we ever hear any kind of update from the coders on this? We people ever stop complaining about this in OOC? When will anything change?
The other day I was playing security.  Captain was the only head, and when he went to Botany he was ambushed and attacked by pretty much all of the botanists.  We managed to save him and assume, yeah, a rev is pretty much happening.  Despite catching it really quickly and capturing two of the heads (executing one of them) and keeping the captain under security watch at all times, we still lost it.

Meanwhile, any time I'm rev I flash a couple people and I get an I win message.

The amount of effort difference is pretty ludicrous, something removing Traitor PDAs alone wouldn't fix I think.  Remove Traitor PDAs and give a warning after some point might be enough, but it would require some testing.
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Messages In This Thread
Limit or remove REV from rotation - by Ed Venture - 09-27-2017, 04:11 PM
RE: Limit or remove REV from rotation - by Technature - 10-02-2017, 09:12 PM
RE: Limit or remove REV from rotation - by misto - 10-03-2017, 03:26 AM
RE: Limit or remove REV from rotation - by Roomba - 10-04-2017, 05:43 AM
RE: Limit or remove REV from rotation - by Wire - 10-08-2017, 08:50 AM

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