01-07-2021, 01:47 PM
Had an expanded idea: a whole engine:
Wide open space, maybe 10 tiles square, empty, located in the engine room. Skateboards and skatepark-equipment nearby.
Engineers need to setup a skatepark in the designated region. Collector arrays in the region periodically scoop-up gnarticles produced form tricks every 5 minutes. Tricks must be evenly made in the region: too high a concentration will cause a relative-peak in gnarticles, leading to Bad Times. The intent is to discourage tiny-circles that allow idling on a skateboard, requiring making a large skatepark.
Code wise, a trick would produce some invisible particles on the tile where the trick was performed (if produced in the collection atom-area, doesn't bother outside the engine room). Repeated tricks in the same tile pile-on the particles. When the collector arrays turn on: if the gnarticles aren't "even" enough accross the field, Bad Times occur.
Wide open space, maybe 10 tiles square, empty, located in the engine room. Skateboards and skatepark-equipment nearby.
Engineers need to setup a skatepark in the designated region. Collector arrays in the region periodically scoop-up gnarticles produced form tricks every 5 minutes. Tricks must be evenly made in the region: too high a concentration will cause a relative-peak in gnarticles, leading to Bad Times. The intent is to discourage tiny-circles that allow idling on a skateboard, requiring making a large skatepark.
Code wise, a trick would produce some invisible particles on the tile where the trick was performed (if produced in the collection atom-area, doesn't bother outside the engine room). Repeated tricks in the same tile pile-on the particles. When the collector arrays turn on: if the gnarticles aren't "even" enough accross the field, Bad Times occur.