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[BUGFIX] Fixes Crit Oddities
#6
(07-30-2017, 12:36 PM)Superlagg Wrote: Death should be something you have to work at to inflict on someone else. People are oddly durable, and I think it makes for a much more interesting situation where someone is brutalized and left for dead, only to just barely survive and carry out act II.

If anything, I think that crit should be extended further, at least if who or whatever put you in crit stops trying to kill you. Maybe have a narrow stage between heart failure and arrest where you're more or less comatose; you'd be helpless, but crit would apply its damage at a slower rate.

This would be great! If left alone with your injuries you should remain a potato, lying there gasping until someone or something finishes you off or the very unlikely situation where someone heals you.
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Messages In This Thread
[BUGFIX] Fixes Crit Oddities - by Fox McCloud - 07-29-2017, 05:24 PM
RE: [BUGFIX] Fixes Crit Oddities - by medsal15 - 07-29-2017, 07:34 PM
RE: [BUGFIX] Fixes Crit Oddities - by Noah Buttes - 07-29-2017, 08:11 PM
RE: [BUGFIX] Fixes Crit Oddities - by Fox McCloud - 07-30-2017, 05:39 AM
RE: [BUGFIX] Fixes Crit Oddities - by Superlagg - 07-30-2017, 12:36 PM
RE: [BUGFIX] Fixes Crit Oddities - by atamusvaleo - 07-31-2017, 07:48 AM

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