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[Feature] Actual Uniform Manufacturer
#1
What this patch does: Adds a new 'Uniform Manufacturer' (/obj/machinery/manufacturer/uniform_hop) to the code and the datums for every standard job uniform, with the intent that it be placed in the Head of Personnel's office (and the current one be relocated to Crew Quarters, or something.)

It renames the old uniform manufacturer to 'Clothing Manufacturer' (but does not change its file path) and edits its description slightly.

What I have not done: I haven't actually made a map patch, because my desktop died recently and my laptop is a struggler.

EDIT: Incorporated Sundance's suggestion for the objective-based uniforms in uniforms.dm.
EDIT2: Added the Atmos Technician, Barber, Clown, Lawyer, Mailman, and Sous-Chef uniforms as "hidden" items when the machine is hacked. 
EDIT3: Actually got around to testing this patch; it works as it's supposed to. Hooray!

I also added the labcoat (which had an existing datum, but showed up in no manufacturers?) to the Clothing and Medical fabricators.

https://github.com/goonstation/goonstati...dd342e6d1d
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[Feature] Actual Uniform Manufacturer - by CameronWoof - 06-22-2017, 07:22 AM

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