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Allowing the round to continue after Blob and Nukeop defeat
#7
As someone that always tends to rush in to help defend the station-there's an opportunity cost to that, too.

I can see how it would totally be frustrating if you're off on some project, you were never caught by blob/nuke, and suddenly the round ends at 35 because it went a bit long and you got most of the way to whatever goal you were going for.

But think of it for someone who did the combat and managed to survive-now they have to segue into a project. Generally speaking, given how the game works, this is a waste of time-you can't get a good X done in, say, 25 minutes, before a 60ish shuttle call.

Also there's probably more than half the station dead with nuke in particular, straight up gibbed in many cases, and they'd probably like to play.
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RE: Allowing the round to continue after Blob and Nukeop defeat - by SageAcrin - 06-13-2017, 05:34 AM

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