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Allowing the round to continue after Blob and Nukeop defeat
#2
It used to be like that with Nuke Ops when it got reworked. It was awful, most of the time large parts of the station were destroyed and never got fixed, good amount of players were dead and nothing happened for a whole hour and sometimes the shuttle would never get called either making it so the round went on forever and admins would have end the round themselves. Late joining antags were already a thing at this point and still barely anything happened after nukesops died cause a good chunk of the crew was dead and the late-joining antag had nothing to do. After awhile the community made it clear that the system of a ongoing nuke round was making more people hate the new rework then love it and it was changed.

Gonna vote no on this for Nukeops but for Blob sure since I think blob mode sucks for the reason they are super easy to kill and the mode for the most part only last for five minutes cause the blob dies really fast or the crew just calls the shuttle at the sight of a winning blob.
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RE: Allowing the round to continue after Blob and Nukeop defeat - by Ed Venture - 06-12-2017, 08:03 PM

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