04-17-2022, 06:12 PM
Straight jacket change, to make it less robust but still a pretty good detain mechanic.
Escaping a straight jacket should be like heavy cuffs, long duration timer to escape. First time you resist out of a straight jacket and are not interrupted, you have a 25-50% chance to succeed, the timer is as normal handcuffs. If you fail, you take 10-15% brute damage in attempting to do it by dislocating your shoulder, and you have to try again. If you succeed, you still take the brute damage, but the jacket has been loosened. You may now resist out of the jacket again, this time on a ziptie timer where you simply remove the straight jacket from yourself.
Add something like from the changeling code where your arm is hurt in the attempt and its "Healing" and unusable while you're dislocated.
Escaping a straight jacket should be like heavy cuffs, long duration timer to escape. First time you resist out of a straight jacket and are not interrupted, you have a 25-50% chance to succeed, the timer is as normal handcuffs. If you fail, you take 10-15% brute damage in attempting to do it by dislocating your shoulder, and you have to try again. If you succeed, you still take the brute damage, but the jacket has been loosened. You may now resist out of the jacket again, this time on a ziptie timer where you simply remove the straight jacket from yourself.
Add something like from the changeling code where your arm is hurt in the attempt and its "Healing" and unusable while you're dislocated.