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Make the tranquilizer rifle less lethal
#28
(01-06-2017, 09:04 PM)Roomba Wrote: [spoiler]Yeah, removing the bleeding/brute damage would go a long way to improve it. Allowing it to fire any chem would make it far more lethal, not less. Sure, you could argue that non-antags wouldn't abuse it, but frankly I think we all know that every other round assistants would be filled with ??? pill and Dan's soup for the crime of standing around in medbay while the MD was bored.[/spoiler

Yep. People can just grab a syringe gun or an emagged hypo if they wanna go that route.

The tranq rifle serves a purpose; it's a niche, but important purpose. Succinctly: Countering drugged up and/or mutated horrors. It needs to stay that way. Just without the constant bleed, the brute, and the embedding. This also has the benefit of possibly-actually getting done since it's code shifting and line removal.

Honestly I didn't even know it embedded objects. Needing to scalpel out staples and darts is silly.


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RE: Make the tranquilizer rifle less lethal - by Vitatroll - 01-06-2017, 09:32 PM

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