12-10-2016, 04:08 PM
there was a thread a long time ago about an "infection" game mode that was a lot like rev but instead of a human rev head there would have been i think a blob-overmind-like unseen player acting as the ruling consciousness of the sapient disease, dispensing instructions, buffs and lifespan-extensions to its choice minions
positive factors i remember
1. the disease limits your lifespan and makes you become gross and goopy and gib eventually, thus theoretically discouraging randoms from using it as a mayhem ticket
2. conversion to infected rebel status may not necessarily be instant, could be combated with medicines, cures, prevented/slowed by biosuits and paramedic suits, slowed by cyber/synth organs/limbs
3. an opportunity to make pathology a relevant field of study for reasons other than making trouble slower and less effectively than a chemist or bomb builder can
negative factors i remember
1. would becoming a gross diseased mutant who eventually gibs really discourage randoms from using it as a mayhem ticket? maybe not
2. risks just combining the bad aspects of rev with the bad aspects of zombie outbreak
positive factors i remember
1. the disease limits your lifespan and makes you become gross and goopy and gib eventually, thus theoretically discouraging randoms from using it as a mayhem ticket
2. conversion to infected rebel status may not necessarily be instant, could be combated with medicines, cures, prevented/slowed by biosuits and paramedic suits, slowed by cyber/synth organs/limbs
3. an opportunity to make pathology a relevant field of study for reasons other than making trouble slower and less effectively than a chemist or bomb builder can
negative factors i remember
1. would becoming a gross diseased mutant who eventually gibs really discourage randoms from using it as a mayhem ticket? maybe not
2. risks just combining the bad aspects of rev with the bad aspects of zombie outbreak