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Disable motives for NPCs on LLJK1
#6
(11-30-2016, 01:22 PM)Frank_Stein Wrote: Guys, they're all in a diner. Why not just have them periodically seek some food and eat it?

having NPCs that actually got any inteligence in them would be nice (eating and drinking, sleeping, going to the loo), but i am yet to see that! If someone could do that, they could even make NPCs that can do farming etc (for example baycode has farmbots, and they litterally can replace a noob level botanist, some servers have minerbots of same efficiency etc). It is possible to do so, that much i am certain, however will anyone bother with it is another thing...


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Disable motives for NPCs on LLJK1 - by NesMettaur - 11-29-2016, 07:57 PM
RE: Disable motives for NPCs on LLJK1 - by Vuk Farkas - 11-30-2016, 02:19 PM

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