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Disable motives for NPCs on LLJK1
#1
This was brought up earlier by others, ever since motives became commonplace a lot of the NPCs- notably the bar patrons, like Shitty Bill- will piss themselves and starve/dehydrate to death after a bit into the round.

Our local mentor/buttlick avatar fellow Burrito Justice suggested making it so motives are automatically disabled for anyone who doesn't have a client, but also brought up the potential issue it'd have with player characters who go braindead and are suddenly fasting monks with bladders of iron.
That said, these guys have an AI whereas a braindead player does not. So maybe there's alternatives that exclude anyone who quits the round five seconds after getting the Fish medal.


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Disable motives for NPCs on LLJK1 - by NesMettaur - 11-29-2016, 07:57 PM

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