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Reworking Addiction Mechanics
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Instead of rolling for addiction the moment the chem is used, it should work through a tolerance counter, Souls-style. The Tolerance Counter would keep a tally of how many units you've ingested of certain chems (or class of chem). Once the tally goes above a certain amount, addiction starts to kick in.

The affects of addiction itself would also be more of a gradual increase with this system. Instead of each level of addiction coming one after another until you take a nap or blow your brains out, they would trigger only after the Tolerance Counter for that drug reaches a high enough threshold. This means that going a little overboard with the needle would just give you the shakes, but pounding loads of the stuff would turn you into a puking wreck begging for death.

The Tolerance Counter would also slowly decrease over time, in bed, and with certain expensive medbay goods (methadone, yo). Once you're super duper hooked on all those cracks you've been danking, coming off the stuff wouldn't be easy. You can't just to go below the threshold and be a-okay; you're a recovering addict, after all. The tally would need to decrease by a certain percentage for you to drop down one level of addiction severity, and during that time your favorite drug would increase the tally much more than it normally would.

As I mentioned earlier with classes of chem, certain chems could be grouped together and each count toward the same tally. For instance, bath salts, meth, and other go-fast drugulants would each increment a "Stims" counter, getting you hooked on all of them instead of each one individually, which is to say that you can use meth to satisfy a crank addiction in some capacity. This might also allow for some category-specific withdrawal affects, such as greatly reduced stamina for stim withdrawal, amplified damage for healing withdrawal, etc.

Finally, we can't call it a Tolerance Counter without some actual drug tolerance! As the Tolerance Counter increases, so does the depletion of that certain chem. You'll need more and more of that chem just to keep yourself blazing. Maybe it would also increase overdose thresholds, to give you the superpower of surviving a pen full of The Hard Stuff? I dunno. Makes a lot more sense than an emaggable cop axe or critter ghosts. The hell was I thinking?
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Messages In This Thread
Reworking Addiction Mechanics - by Superlagg - 10-14-2016, 09:54 AM
RE: Reworking Addiction Mechanics - by medsal15 - 10-14-2016, 10:49 AM
RE: Reworking Addiction Mechanics - by misto - 10-14-2016, 01:35 PM
RE: Reworking Addiction Mechanics - by Nnystyxx - 10-14-2016, 03:16 PM
RE: Reworking Addiction Mechanics - by Grek - 10-14-2016, 06:43 PM
RE: Reworking Addiction Mechanics - by Nnystyxx - 10-14-2016, 10:51 PM
RE: Reworking Addiction Mechanics - by Nnystyxx - 10-15-2016, 02:37 PM
RE: Reworking Addiction Mechanics - by Vitatroll - 10-16-2016, 06:44 PM
RE: Reworking Addiction Mechanics - by Boa Jacque - 10-17-2016, 12:30 PM
RE: Reworking Addiction Mechanics - by Lady Birb - 10-17-2016, 07:14 PM

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