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In game Communication Improvements
#61
(12-01-2016, 09:31 AM)amaranthineApocalypse Wrote:
(11-30-2016, 05:17 PM)Nnystyxx Wrote: I do far more packet hacking than wire hacking when I do either because that doesn't involve me fucking up and bolting the door. All you need is a screwdriver to view the identifier, then you just plug a single identifier into your packet and send it and there you go. No other tools, no gloves, no fussing with which wire is which

EDIT: This, incidentally, allows you to open, close, bolt and unbolt doors over long range, although I believe you can do the same thing with a signaller on wires but shut up

I prefer using two PDAs with one set to the sniffer, whenever you walk into a door and it flashes red it'll show you the sender ID in the sniffer.

Oh shit that's really neat!! I had no idea there was a packet event for "nah you can't go in here", I need to try this sometime
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Messages In This Thread
RE: In game Communication Improvements - by Dions - 09-21-2016, 11:22 AM
RE: In game Communication Improvements - by Dions - 09-22-2016, 12:19 AM
RE: In game Communication Improvements - by Grek - 09-23-2016, 09:52 AM
RE: In game Communication Improvements - by Grek - 09-23-2016, 03:25 PM
RE: In game Communication Improvements - by Grek - 09-24-2016, 06:25 PM
RE: In game Communication Improvements - by Dions - 10-01-2016, 04:00 PM
RE: In game Communication Improvements - by Nnystyxx - 12-01-2016, 07:34 PM

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