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Conspiracy Game Mode
#2
Quote: Do departmental defections sound like a good idea? Instead of picking a random peppering of all crew, the antag selector could try to make a department (medical, science, engineering, civilian) all or majority conspirators. This wouldn't happen every conspiracy round, it would just be an optional thing.
It would be too easy to crackdown if it's an entire department. "arrest all medical staff" is a thought that comes to mind.
Some rough idea's i'll throw out:
Conspirators originally do not know each other. They are each given a list of conspirators with varying info that's basically pulled from character creation:
-Description of person: Mohawk clean shaven male.
-Job or Department
-Traits: Will default to one of the previous two if no traits are selected.
The conspirators are given one bit of info above about each other and it's up to each other to track them down. One conspirator can identify another by *waving, in this case the *wave gives a special handsign (notably can be mimiced by customv)
It's also notable that this allows for detective work on securities side too, if they get their hands on the list or another conspirator.
This will also make conspiracy a little slower burning, it's not immediate that the conspiracy happens and is more drawn out.

Regarding group objectives? I'd rather see objectives that are achievable rather than optionable as I feel the conspriators would be more driven and not default to slaughter
Some idea's:

Overtake department: "THE XEROX BANSHEES HAVE CLAIMED THE WEST WING AS THEIR OWN SOVERIGN STATE. ALL WHO APPOSE THIS WILL BE MET BY FORCE"
Essentially similar to nuke, the idea is that the conspirators overtake a key sections of the station. I'm not talking about departments, i'm talking about large chunks which are devided by space, like the west section (engine, podbay) , medbay/research, south section (qm/mining/escape), east section (security/bridge), North section (west or east)
The idea is that this area is now conspirators only, purging anybody within the area. Attempts must be made to seal the area off.
OBJECTIVE SPECIFIC ITEM: One of the conspirator spawns with a little radio that will override the station announcement system, allowing him to broadcast at whim.
GOAL: End the round with nobody alive (not including braindeads) on the section bar the conspirators.

REPLACE HEADS
This one is intersting. The aim of this one is threading on revs toes, but it's for an interesting conspiracy. Essentially the heads are to be executed and replaced by the conspirators. In this objective, each conspirator is given a voice changer to blend in. The amount of conspirators that spawn for this is = to the number of heads.
OBJECTIVE SPECIFIC ITEM: Each conspirator spawns with a voice changer.
GOAL: End the round with all heads dead (not including late joining heads) and each conspirator wearing the heads ID's.

DESTROY THE STATION AND ESCAPE ALIVE
This objective will only work if the conspirators don't know each other at round start. The "escape alive" doesn't mean some of the conspirators, it means ALL of the conspirators, meaning immediate bombing will cause your objective to fail if one of your comrades as a result. What's interesting about this is that there's an obvious hotspot for this: Toxins. The conspriators need to be low-key, organized and have a tight rank (ie: Know who's who) in order to achieve this.
OBJECTIVE SPECIFIC ITEM: None!
GOAL: Cause stationwide damage. All conspirators must be alive at round end.
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Messages In This Thread
Conspiracy Game Mode - by Grayshift - 08-22-2016, 06:08 AM
RE: Conspiracy Game Mode - by Sundance - 08-22-2016, 07:02 AM
RE: Conspiracy Game Mode - by Noah Buttes - 08-22-2016, 06:00 PM
RE: Conspiracy Game Mode - by BBEG - 08-23-2016, 02:54 PM
RE: Conspiracy Game Mode - by Noah Buttes - 08-23-2016, 03:01 PM
RE: Conspiracy Game Mode - by Musketman12 - 08-22-2016, 10:48 AM
RE: Conspiracy Game Mode - by misto - 08-22-2016, 11:41 AM
RE: Conspiracy Game Mode - by Musketman12 - 08-22-2016, 11:57 AM
RE: Conspiracy Game Mode - by Mordent - 08-22-2016, 12:57 PM
RE: Conspiracy Game Mode - by Vitatroll - 08-22-2016, 11:42 AM
RE: Conspiracy Game Mode - by Arborinus - 08-22-2016, 01:03 PM
RE: Conspiracy Game Mode - by misto - 08-22-2016, 01:44 PM
RE: Conspiracy Game Mode - by Frank_Stein - 08-22-2016, 05:05 PM
RE: Conspiracy Game Mode - by BBEG - 08-23-2016, 03:32 PM
RE: Conspiracy Game Mode - by Boa Jacque - 08-25-2016, 06:25 PM
RE: Conspiracy Game Mode - by atomic1fire - 08-26-2016, 01:54 AM

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