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[Feature] Dynamic Contraband
#16
(05-14-2016, 07:13 AM)Grifflez Wrote: Prepare for 'no fun allowed' traitor captains that set all robotic fabricators to produce securitrons and mark ALL ITEMS has contraband.

Don't worry, I'm limiting the amount of damage someone can do using the contraband computer. There is no way you could set it to arrest the entire crew with a few button presses.
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Messages In This Thread
[Feature] Dynamic Contraband - by Erik - 05-09-2016, 10:26 AM
RE: [Feature] Dynamic Contraband - by Grifflez - 05-09-2016, 10:27 AM
RE: [Feature] Dynamic Contraband - by Noah Buttes - 05-09-2016, 10:37 AM
RE: [Feature] Dynamic Contraband - by Erik - 05-09-2016, 10:39 AM
RE: [Feature] Dynamic Contraband - by Noah Buttes - 05-09-2016, 10:43 AM
RE: [Feature] Dynamic Contraband - by Erik - 05-09-2016, 10:47 AM
RE: [Feature] Dynamic Contraband - by Superlagg - 05-09-2016, 01:58 PM
RE: [Feature] Dynamic Contraband - by Grek - 05-09-2016, 09:40 PM
RE: [Feature] Dynamic Contraband - by ZeWaka - 05-09-2016, 10:09 PM
RE: [Feature] Dynamic Contraband - by Ed Venture - 05-09-2016, 10:49 PM
RE: [Feature] Dynamic Contraband - by Naximous - 05-09-2016, 11:58 PM
RE: [Feature] Dynamic Contraband - by medsal15 - 05-10-2016, 01:07 AM
RE: [Feature] Dynamic Contraband - by Erik - 05-10-2016, 02:14 AM
RE: [Feature] Dynamic Contraband - by Erik - 05-13-2016, 01:09 PM
RE: [Feature] Dynamic Contraband - by Grifflez - 05-14-2016, 07:13 AM
RE: [Feature] Dynamic Contraband - by Erik - 05-15-2016, 01:59 PM
RE: [Feature] Dynamic Contraband - by medsal15 - 05-15-2016, 07:38 PM
RE: [Feature] Dynamic Contraband - by UmmonTL - 05-18-2016, 04:58 PM
RE: [Feature] Dynamic Contraband - by Grek - 05-18-2016, 05:40 PM
RE: [Feature] Dynamic Contraband - by Noah Buttes - 05-18-2016, 05:06 PM
RE: [Feature] Dynamic Contraband - by ZeWaka - 05-31-2017, 12:38 PM

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