Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Feature] Pickpocket Grapple traitor item for engineering
#9
Thank you kindly! I think I've addressed most of the problems you've brought up.

-Now using \the and \a
-Changed how steal's stpudity check works, no more dumb error with set_loc on something
*Placing the item "inside" the gun is still... buggy. I've tried to copy the way small_storage_parent is doing it several different ways but the PDA light remains frustratingly centered on the person being stolen from. That said, it still works practically.
-Fixed error where a plant shot could expire without colliding, therefor abandoning its heldItem in nullspace. Now if this happens, the gun retains ownership of the item and it can be removed as per normal
-I think RTE means runtime error? I haven't fixed that, I'm not sure what that entails
-Logs what is stolen/planted in a mildly clumsy manner

Mostly today was spent figuring out GitHub and GitHub desktop and pushing buttons at random until I got my local branch up to speed with the byond 510 update.
Reply


Messages In This Thread
RE: [Feature] Pickpocket Grapple traitor item for engineering - by Grayshift - 03-17-2016, 04:17 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)