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Some blood-based item suggestions
#1
Blood is a new mechanic that doesn't always work the best, but there's surprisingly few items in the game based around it. Sharp objects cause bleeding, bandages stop it, and blood packs replenish it. I'm suggesting a few items that have additional interactions with the blood mechanic to make it a little more in-depth.

Coagulation Serum (Chem)
A medical chem that when injected, ends current bleed effects and lowers any future blood loss by one stage until the chem depletes.

Anti-coagulation Serum (Chem)
A medical chem that when injected, increases any blood loss by one stage until the chem depletes. Works well on a scalpel tip.

Nanoblood (Robotics, Traitor only)
An alternative to blood, you can replace all of your blood with this using bloodbags. The white blood will act like synthflesh and heal you from brute damage and close your wounds if you are caused bleeding, but it is incredibly obvious.

Peculiar Blood(Wizard shuttle only)
A regular bloodbag, but flashier, works faster and also acts as a bandage to seal wounds.

Syndicate Medic Armor (Syndie shuttle, surplus crate item)
Similar to a paramedic suit, but it instantly seals up bleeding wounds, injects morphine when you are injured, and occasionally talks like a drill sargeant. If EMPed/Emagged, injects ketamine.

Bleeding Artifact (artifact effect)
Tiny size. Reduces bleeding while it is in your inventory.
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Messages In This Thread
Some blood-based item suggestions - by Isaacs Alter Ego - 03-09-2016, 03:01 AM
RE: Some blood-based item suggestions - by Camnui - 03-09-2016, 12:46 PM
RE: Some blood-based item suggestions - by Haine - 09-14-2016, 11:35 PM
RE: Some blood-based item suggestions - by Camnui - 09-17-2016, 04:09 PM

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