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More Mutations
#1
I suggested a lot of these in a different thread about overhauling genetics but I wanted to separate them out into their own thing, as the ideas stand on their own, plus there's some new ideas here. Of course, you guys are welcome to suggest stuff too.

Hyperstatic Field (Passive)
Your fingers crackle with electricity.
Movement builds up a static charge on your body. After the charge reaches a certain level, it arcs out randomly, electrocuting you and anything it hits, be it a staff assistant, HoS, or a fuel tank you wandered too close to.

Psychic Bomb (Active)
You see visions of explosions.
You select a tile, and it explodes! But not really, you simply create the image of an explosion to everyone nearby. Borgs and AI are unaffected. A fun prank for everyone involved.
Empowered: The explosion is much larger, and can be heard throughout the ship to all non-robotic crew members.

Directed Mental Collapse (Active)
Your brain feels like it's swelling.
Combination: Telepathy + Psychic Bomb (Secret gene, must be created)
Causes someone's head to explode, basically the same as the existing martian skill. Needs huge cooldown even with energy booster, and drawbacks to balance it. If you get disturbed or if the victim moves far enough away, it doesn't work, and a message is put in chat to make it obvious you're the one doing this. Successful use causes you to pass out afterwards. Should only be successful if the victim really is truly incapacitated anyway.
Empowered: The victim gibs, and your head explodes too.

Typhoid Mary (Active)
You feel unclean.
When used, it infects you with a randomly generated, infectious disease.
Empowered: Infects you with two diseases. (Open to funnier suggestions on this one. Gives you non-infectious GBS maybe?)

Infested Colon (Passive)
Your gut rumbles painfully.
When you fart, you now have a chance to spawn a critter along with minor brute damage. Critters include: cockroaches, spiders (all kinds), bee larvae, ants, parrots, and more! Gross.
Synchronised: Increase the chance you spawn bee larvae and removes brute damage.

Bone Claws (Active)
You feel like you're the best at what you do.
Bone claws add damage to your fist attacks and a chance to bleed. They're toggled on/off. Activation deals you brute damage, and you suffer constant bleeding (cannot be bandaged or sutured) while they're out unless you also have regeneration.
Empowered: ???

Rapid Fossilisation (Active)
You feel dense.
The poor man's Dimensional Shift. When activated you turn to stone, making you more or less immune to most forms of attack, save RPG or power pick and the like. However, you can only be turned back via a mutadone injection or if you have empowered it.
Empowered: You can turn back into a human again.

Spirit of Jazz (Passive)
You feel like dancing.
The soothing lilt of the saxophone causes you to fly into a rage, tearing your own clothes off and beating the shit out of the nearest person you see as you run around screaming.

Spirit Walk (Active)
You feel in touch with the other side.
On use, allows you to ghost out of your body to scout around the ship. While spirit walking, you act much like a normal ghost with the exception that you cannot hear deadchat. Your body acts as if it's braindead (staring into space), but can be hijacked by dead players who will be directed to it in the chat box if you spend too long spirit walking. If your body is hijacked, you die and the player that stole your body resumes play as you.
Empowered: Increases the delay between the start of the spirit walk and when it gets advertised to ghosts.

Frontal Gyrus Alteration Type-F (Passive)
You feel polite.
Adds the Something Awful word filter to your speech, eg. "fuck" becomes "gently caress". The chaplain has a chance to start with this mutation.

Aprocine Hallucinogens (Passive)
You feel trippy.
Your sweat now contains space drugs, which causes anyone that comes into contact with you (by shaking, pushing, grabbing etc.) to absorb it into their bloodstream and begin to trip out.

Primal Linguistics (Passive)
You feel in touch with nature.
Combination: Primal Genetics + Telepathy or Empathic Thought
Allows you to understand monkey chimpering. Also causes NPC monkeys to see you as one of their own, and attack anyone they see harming you.

Charged Touch (Active)
Your hands feel energetic.
Combination: Hyperstatic Field + Midas Touch
An activated ability that charges cells, borgs, APCs and anything else that runs on a battery. Doesn't do anything to humans.
Empowered: Increases the amount of charge you add.

Rapid Hair Regrowth (Active)
Your scalp feels tingly.
On use, you shed your hair. After about 30 seconds it grows back to how it was, good as new. Can be used to model all the borgs after you, if you feel inclined.
Empowered: Your hair flies off you as if you exploded.

Gigantism (Passive)
Everything just got smaller.
Mostly cosmetic, makes you freakishly tall. Adds a chance that when you walk through doorways you hit your head on the door frame and knock yourself out, but you can no longer be moved out the way or suplexed.

Technopathy (Passive)
You understand the whirring of the machines.
Allows you to remotely activate machines, like borgs or the AI can. However, you don't have the same level of access as a borg, so you cannot open doors for yourself or get into computers that you would not normally have access to.

High Density Ankles (Passive)
You feel your centre of gravity lower.
Prevents you from slipping and makes it impossible for you to be pushed over, as if you were wearing the magic sandals. If you do get knocked down (knocked out, flashed), it takes longer for you to get up again.
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