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Clicking on unseen tiles
#8
Mofleaker Wrote:If it helps, /tg/ code doesn't have this problem. You could always poke around there.
So I'm not sure what the coders' stance is on using code from the opensource codebases, but I figured I'd share the PR that fixed it for convenience's sake:
https://github.com/tgstation/-tg-station/pull/9963


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