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Genetics:New Superpowers
#16
Telepathy: I'm quite neutral on this. Could be interesting in some cases but would probably mostly be used to fool the captain into thinking the voice in his head telling him to give Joe Griff all access is an admin message.

Rubber Skin: Too strong, either make you extremely weak to fire or limit the anti-shock to door shocks. If the first, this should override heat resistance.

Psychic: I agree with atomic1fire that it would be cool to give the Buddha power to genetics.

Morphing: So basically original Clayface? That's kinda cool. And maybe you should be able to remove your face similar to what being splashed with sulphuric acid does, except you can repair it, that'd give the power a practical use.

Speedy: This is a bit too useless in my opinion.

Breathless: I don't see why not.

Teleporting: How would this work? Would it work like wizard's blink, would you randomly teleport around, or would it work like wizard teleport?

Also I agree with Readster that it'd be better to select a random 4 powers each round.


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