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Speedloaders
#1
This post serves towards rectifying a problem presented in the recently locked detective thread. This does not concern detective behavior in any way.

Quote:I've been in a firefight with a detective, and he speed reloaded 4 fucking times. That's over 21 times he shot his gun. That's not the guns purpose. And it's a gross advantage.

So the detective's speedloaders allow him to shoot folks at tremendous speeds, with all these bullets being fired the victim is likely to die very fast.

It's already been discussed that we could reduce the ammo available to the detective. I propose an alternative fix. Give the detective a single speedloader; and make the rest of the ammo supply come in piles. Each pile is composed of the same amount of ammo as the current speedloaders, but can only load bullets one at a time. The speedloader can be reloaded with these piles, but it wouldn't make sense to do that in combat. With this the detective still has plenty ammo, but actually has to take some time to reload if he blazes through his ammo firing blindly.
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