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PVE Gameplay overhaul for Research, Mining, Engineering V1
#16
The fact that he made this game shows how bad his ideas are, though.

2d space men? Jesus who would do that.

Anyway I'll give actual constructive criticism here:

What made me love ss13 was the fact that it never held your hand and never told youwhat to do. When you roll a job its a guideline of what you can do right off the bat, but who fucking knows if by the end of the round you are in the captains space suit with TK beating cluwnes to death. When the job objectives were mentioned i knew they were steeping in the wrong direction of, "YOU ROLLED THIS JOB THIS IS WHAT YOU HAVE TO DO!!" And that is exactly what they were at first, everyone scrambling to full their objectives. Now people mostly ignore then because lets face it;

Its way more fun to do what you want to do, not what a agame wants you to do.

Now if this were a game mode or a 100% optional thing then whatever, it doesn't limit people. But when you completely revamp a game to what you prefers and kill off what others enjoy you're going to alienate a lot of people.


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