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Random event, player controlled blobs.
#1
So playable blobs are now a thing, do we really need AI blobs, anymore? How about, when a random event blob spawns, the overmind is taken from a random player in the pool of dead people? It's random enough (first the blob event has to be chosen late in the round, and then the player needs to be picked) that it would be difficult to exploit, but it would give the dead something to do.

The real downside is that it may give victims the potential to get back at their murderer. But a small blob is easy enough to evade.


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