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Shuttle Call needs a rehaul on low pop servers
#1
i play mostly on servers 1 and 2, so i dont know how big a problem this is on high population servers, but this is how most of the rounds on the low pop servers go:

- people go to these servers with a specific goal in mind, be it a solarium run or figuring out secret chems
keep in mind that these things take multiple hours to do, so its *very* annoying if you forcefully get interrupted by round end.
- if someone dies and the shuttle gets auto-called, people who haven't reached their goal are like "hell no" and rush to the bridge to recall the shuttle.
- after reaching their goals, the players get bored and go braindead, so there is nobody left to call the shuttle
- dead person has to wait multiple hours until they can join a new game unless they are lucky to get cloned.

the main problem here is that we have 2 parties - the living and the dead
the living (who are the ones who get to decide whether the shuttle gets called or not)
don't really have an incentive to call the shuttle, or even have good reason to block any call attempts.
the only ones who are interested in a shuttle call are the dead players (because they want to join into the round again)
but they have to wait until the alive players decide that the round is over.

some suggestions to resolve the situation:
- remove auto-call when people die - because in the current form its kinda pointless, since 90% of auto-calls get recalled immediately.
- instead shuttle gets auto-called after a fixed time and cant be recalled - make the fixed time something like 5-6h and pepole still have enough time to experiment
- respawn for ghosts (limited to 1x per hour) - give the dead people a chance to rejoin the game without waiting a ridiculous amount of hours,
but still limit respawn because i think immortality affects play-style in a bad way ('selling my own butt at faint signal, because i can just respawn to grow a new one...' :downs: ), and makes stuff too easy (especially the telesci adventures)
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