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Money/Economy/QM Thread
#31
i had a job idea for basically a Shopkeeper who'd basically be the "crew's QM", i even had a big post typed up once (with a diagram) but i forgot to log in and it didn't post

basically it'd be a job where they order small, useful, singular objects (like insulated gloves or toolboxes) and try to sell to the crew at a reasonable enough price to make a profit

i don't know how to code so if this is impossible put a gun in my mouth and pull the trigger but basically they'd "display" a picture of an item and then people could swipe their card to purchase the item, or the Shopkeeper could order a crate of whatever is being sold and just put it there and hope no one tries to steal it

basically this job would be good for
  • getting people smaller-scale stuff
  • giving gangs a place to do hold-ups and to extort protection money from
  • make money actually useful, since crewmen can buy this stuff with their wages
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