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It's that time of they year when we rant about security.
#1
Security works best when they are in relatively large numbers, to make up with teamwork for their general incompetence and lack of resilience. Having somebody else to rely on also helps against feeling like every assistant is out for your blood.

We have a two tier system, supposedly to prevent hitler cops from griefing too hard the players, which are just as much hitler.
The Hos has much more access (although sec. got an upgrade) and crucially many more and stronger guns.
Players have less of an incentive to pick regular security when the Hos has much more and is unavailable except to whitelisted players.

Something could be done at least about the guns. The armory could be open to every cop. Every locker would contain a type of weapon: pod locker, riot locker, smoker locker and big game hunt locker.

However the locker would work like personal lockers, each security id can only open one gear locker per round.
This prevent a single cop from hoarding, but still makes the bigger guns available to regular security and brings them closer to the hos.

With shotguns in play much more often, they could get a nerf to 4 bullets instead of the current 8.
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