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[PR] Replace teleport scroll and Soulguard with Flee spell
#12
(05-13-2025, 01:32 AM)Lord_earthfire Wrote:
(05-12-2025, 10:36 AM)Snoid Wrote: i do think being able to use flee even while stunned is a bit much. people complain about wizards being hard enough to catch as is, if they could just press a button to leave at any moment (regardless of only being able to do it 3 times) i think that would make it more common to lethal wizards the instant theyre down, instead of arresting and shaving/stripping them. i think choosing to do that to wizards should be based on what spells they pick, rather than a spell that all wizards have by default. id suggest a 1-2 sec cast time on using it personally

Highly disagree there. Yeah, people complain about that, but that is no reason to change the wizard behaviour.

They are meant to be slippery bastards. And this hammers the point in.

Besides this "oh, if sec can't stun them, they will use lethals" argument is so overused and in recent past never actually becomes true. Even though that the outcome would be good. Using lethals forces the paper-thin wizard to burn their escapes early.

theyre already slippery enough as is. i see plenty of wizard rounds where the wiz is a shithead all round but only manages to get killed once they try to go on the shuttle where they cant actually run away. an entire CC-ignoring escape spell that you can use 3 times just means that its a pointless endeavor to even bother trying to catch them. i have seen rounds before where a hos will just give up on catching a wizard thats arse nathing on cooldown, giving them 3 more lives for free is insane.

also a wiz is no more or less squishy than most traitors that dont bother tiding a helmet or body armor. if they prep meds beforehand then theyre very very very hard to actually finish off give or take spell choice. and spell shield exists.
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RE: [PR] Replace teleport scroll and Soulguard with Flee spell - by Snoid - 05-13-2025, 12:21 PM

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