03-12-2025, 02:33 AM
Quote:Okay, good! This is the kind of thing that's hard to tell from logs, especially if you just sting them and don't do anything else, so it would have been a good thing to lead with here. You were still more or less randomly poisoning people for the rest of the round though, which is why I asked you to not do that. Again, you're not banned, you're not indelibly marked, you're just being asked to change how you play slightly.
Well, as I said, the attempt was failed buildup. The idea was to see if I could use the poison to kill one person, optimally-despite appearances, I was hunting victims-and then pull them aside, opportunistically killing them.
In retrospect, a lot of this was simply not thinking it 100% of the way through; given Security's safeguards that I've thought of afterwards and the protections on people like Captain and Medbay's ease of treatment, the only possible viable targets for that would have been the isolated innocent, which now that I say it makes it, in practice, a much worse neurotoxin. huh.
You know, I hate to say it like this but what is this for? Weird melee weapon I guess? Hm. Sure, go with that and see if it works.
Regardless, yeah, it's poor RP in that regard and wouldn't be done again, I agree. It was done with the idea of better RP in mind. This is the kind of discussion I would have enjoyed but... well, things came across much less friendly than this in the note I came to, and I was honestly already in a fairly bad mood from the reception of the round in chat compared to the reception of the round in game, which was jarring. In-game the round seemed to be enjoyed. On Discord there was... quite a bit of negativity. But that's not a subject for this, so I'll leave it at that.
Quote:The point of the RP servers is to generate interesting RP, not to try to "win" or "lose" the round. If you get arrested, exiled or executed as part of that- it's not you "losing" the round, it's just the next part of the story. Some players will deliberately let themselves get arrested in order to gloat at security or just because they think the story would be better if they did. That's entirely up to them though.
It can sometimes feel like escalation requirements are overly harsh on antagonists, but remember that security are also (in theory) playing to generate a good story and so will often in turn be more lenient on antagonists that are making one. They might also do things like wander into an obvious trap or believe someone who is almost certainly lying to them, just because it makes the RP better (I know I do this).
I won't lie here; In a bad mood, sometimes I use verbal "traps"-things I don't believe to gauge reaction-and the strong use of win/lose here was essentially that.
(I suppose, on some level, performing some self-analysis right now, I do feel strongly about wanting to accomplish literally anything. But I think that's probably most people as antagonist, and also probably good RP, both.)
At any rate, this is basically exactly what I hoped, rather than feared, to hear when I said that; I don't view rounds like that. I have a high standard for myself for survival, yeah... so the round isn't boring. But dying? Eh, especially if it moves the round and people have a more interesting time; I also love to observe. I want to accomplish moments, not live, let alone (heaven help us) greentext.
Every part of this seems really in touch and aware with the reality of how difficult it can be for antagonists and encouraging of RP first, accomplishing later and really makes me feel a lot better right now, so thank you.
Overall I think I'll give this some time and come back in... soonish, whenever my brain decides to, unless you have more feedback you wish to give? I need some time to really process this and remove any mental negativity. I do respect that it's hard and that this isn't a paid job, but it really helps RP if the preference for the RP is clear in the rules.