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cogblap v0.98 | beta testing will be happening occasionally
Sundance Wrote:
Cogwerks Wrote:Vehicle pods
HNNG
This is excellent.
I'll try my hand at spriting a red russian syndicate one with a big fuck off cannon on the back for blowing holes in the station.
Maybe a mining pod that can store ore with drill on the front? That would make mining a group effort with all the miners crowding around the pod dumping their ores in (and also less concussive charges = less lag)
..martian pods..
Completely off topic and perhaps ridiculously ambitious, but how hard would it be to code a martian battleship? Size wise it would be 8x8 or maybe bigger, when moving it becomes opaque storing the players inside, but when stationary such as when players are docking, it becomes transparent as in you can see the floor tiles and players are free to move around the ship? This could add a whole new dimension to things, I'd be totally willing to sprite the ship.


Fuck it, give me a week or so and I'll see if I can sprite all of this.

I've got a syndicate version in progress already, pretty much just a red window and some appropriate lights and doodads. Fun fact, there's an experimental shuttle cannon that fires RPG rockets already in the code. (hopefully I'm not ruining anyone's surprise, i dunno who made it)

A martian craft at singularity size (160x160) would be pretty feasible I think. Here, lemme give you my own older 32x32 UFO sprite:

[Image: jmS8V.gif]

And my martian tileset if you want to steal some colors:

http://imgur.com/a/5CLa6

For human crafts though, I think overlays that fit on front would be the best way to handle stuff like mining drills. Keep the same basic ship, add components to it to customize it. This feature mostly exists already.
The way I see it working with this thing is to have a couple of hardpoints for add-on equipment and just sprite them as overlays.

warning uggo mspaint incoming

[Image: ITZ1t.png]

(shitty cluwne version: humblebee)


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