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Roleplay Servers: Remove securitrons' baton and cuffs
#8
in most maps, except the smallest ones, an antag who's being careful and already set to arrest by security should already be on the lookout for security. a securitron is easy to avoid. you can outrun them, hide in a locker, hide in a disposal chute. i get it's all based on reaction time, but so are many things in the game already.

the only cases i can think where maybe a nerf is needed is maybe in the case of arrests from jailbird, underage drinking, pissing in public, etc etc. even then.. usually sec just lets you go. if anything, it enhances roleplay because there's certain things that will piss off the securitrons and you get to interact with security.

in the case of antags, if your contraband is out and showing, it either means you didn't get a contraband license from security, or you're an antagonist which security would have deduced anyway. even in cases where beepsky rushes in and arrests someone who was set to arrest while they're speaking to security, it would have happened anyway. it's a rude interuption, but them getting arrested was already going to happen if you were set to arrest.


the short point of it: if youre already set to arrest and you dont wanna be caught cuz ur doing evil stuff sec doesnt like, you should already be evading securitrons. they rarely go through maintenance, for one. they're FAR more easy to evade than human sec, and they can see if youre set to arrest too.
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RE: Roleplay Servers: Remove securitrons' baton and cuffs - by chemtrails - 10-01-2023, 08:10 PM

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