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Suggestion: Cloner Packets Implementationn
#1
So, recently, I've had an idea concerning a rough sketch of an implementation of packets into cloning. I have in mind something easy to use, yet balanced. I feel like it'd be more fun to make this process more involved somehow. Anyway, while thinking of this, some things came into mind:

THE GOOD
1. This creates an opportunity to give netpass_medical an actual use, making it so that the cloner only accepts packets with the netpass_medical included in them, which sounds fair enough. (Removing it from the captain's authentication disk and instead giving it a specific source would work best imo.)

2. May open possibilities for space/adventure zone exploration, possibly in the form of a special cloning module that enables packetry with a sensible drawback. (maybe like power consumption, network latency and/or a failure chance, both scaling according to distance to make it less reliable)

3. Furthers collaboration between Engineering and Medical beyond backup cloners.

THE BAD
3. Could put certain space lore-pieces in a rough spot.
Possible Solution: Packet Implementation will have lore and mechanical adjustments according to need.

4. Could be prone to abuse from annoying packet nerds. (looping a signal that deletes all cloning records, budget immortality, ejecting the prepared bodies, stuff like that)
Possible Solution: Require netpass_heads for commands that need higher clearance. (Latency and failure chances would also work in preventing this. To solve the immortality problem, no scan command support! You'll have to find another way to get that to work.)

THE I DUNNO

5. Could have some consequences on mindhack cloning setups, maybe?

Overall, this is just a rough suggestion of what would I believe would be pretty nifty to have in the near future. Thanks!
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Suggestion: Cloner Packets Implementationn - by L8t - 05-27-2023, 12:06 PM

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