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Ideas to improve arcfiend
#4
Making the arcfiend scale with kills would make me instantly tick it off and never touch again (like i have with vampire and ling).

Kill-scaling antags play awfull in RP. If you want to unlock your skills, you need to rack up blood/dna fast and leaves little room for gimmicks and RP, except some basic smalltalk that cumulates to "hah, i sting you". They essentially force you to either go for either to abaddon any hope for gimmicks, or not being able to use half your kit.

For flavor, how about we add an interaction with consoles? Maybe make the arcfiendable to jump into a console and randomly plop out of another console that one is connected to? Both with sizeable delays. So you got an action bar when trying to jump into a console and a random console gets a blue bright screen and shoots out sparks while you crawl out of the monitor.

But besides, i really think the arcfiend is in a good place right now. Like traitor, it offers a kit and freedom right from the start. And shooting lightnings out of your fingers is flavorfull as much as the concept of an energy vampire.
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Messages In This Thread
Ideas to improve arcfiend - by CalliopeSoups - 05-13-2023, 03:09 PM
RE: Ideas to improve arcfiend - by babayetu83 - 05-13-2023, 06:59 PM
RE: Ideas to improve arcfiend - by Pokemaster2014 - 05-13-2023, 10:13 PM
RE: Ideas to improve arcfiend - by Lord_earthfire - 05-13-2023, 10:15 PM
RE: Ideas to improve arcfiend - by Lord_earthfire - 05-13-2023, 11:51 PM
RE: Ideas to improve arcfiend - by CalliopeSoups - 05-14-2023, 03:55 AM
RE: Ideas to improve arcfiend - by Kotlol - 05-14-2023, 01:23 PM
RE: Ideas to improve arcfiend - by Glamurio - 05-15-2023, 04:03 PM
RE: Ideas to improve arcfiend - by Kotlol - 05-16-2023, 02:40 AM

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