10-02-2023, 04:32 AM
This is a really cool map so far! Nice and compact. Some feedback from watching the video:
- The escape floor signage feels out of place on the purple carpet in the civilian area. Maybe a wall sign would be better?
- The diplomat's office should have a wall safe, as should all the personal rooms IMO
- Maybe replace the morgue chute or medicine storage locker in the med checkpoint with a sleeper?
- Maint is wonderfully messy and dingy, and the wrestling ring is a perfect touch, though I can't believe I'm saying this, but there seems to be a bit TOO much dirt in maint
- I'd personally remove maybe 40% of the dirt, and increase the variation a bit. I think I only saw 2 of the dirt variants but I swear there's at least 1 or 2 more variants you could use IIRC.
- I'd also add scuff marks here and there for more dinginess. I forget what the decals objs' names/path are, but I recall using them for Cog1's router sorting room.
- The gene booth is very clearly out in the open and easily accessible to passerbys. As a geneticist player, I love you for this.
- Test chamber could do with some blast doors, especially with that window directly into medbay.
- Science maint is beautiful. Excellent execution. Having railings being there making it obnoxious to quickly run through makes it feel more cluttered and not-human-friendly, which is perfect for a space station's back tunnels.
- LOVE the idea of having a docked shuttle being used as an extra room. I'd make the wiring look messier in accordance with the 'temporary' wiring solution that note talks about.
- I'd test to make sure someone sitting in the far corner of the courtroom can hear someone speaking from the HoP's office/vice versa. That's also a LOT of chairs for such a small station, so maybe... I dunno, add a fish tank or table if that's too far to hear? Or lawyers' lockers.
- Interrogation has no intercom. As an AI enjoyer, this upsets me, for I wish to listen into the juicy conversations and occasionally butt in.
- Love the airbridge to the AI Upload. Maybe make it thinner though? You'd also be able to add that missing wall if you did.
- For how dirty the station is, the detective's office has no dirt. Sacrilege.
- The grille-covered wiring connection between the engine and the station is quite neat. I like it!
- I'd give Engineering a front desk of some kind. It's not really necessary at all, but that foyer leading into Engineering is a bit sparse and I think it'd make a great break room/front desk.
- Warehouse is surprisingly clean. I'd personally make it a tad more cluttered and add some bits of random stuff lying around.
- The shower room floor flusher is hilarious. Honestly if you scooched it over to be next to the security checkpoint, you could make it look like a repurposed prison cell, with the flusher still working. Maybe add a bolted door between the checkpoint and shower room and cover it with wooden boards?
- Bridge is also a tad sparse. I'd add some tables along some of the walls/windows, space permitting, with some junk on em, like office supplies and a printer.
- Just saw how LARGE the arcade is. I don't disagree with it being unreasonably big, but you could get away with scooching part of the right wall to the left to give some extra space to the medical booth.
- Maybe add a meteor shield crate to Emergency Storage? No clue if there's any full on crates of that stuff on other maps so idk if there's a precedent for that yet.
- Blast doors for the AI Core Chamber's exterior windows, please.
- Maybe make the escape pod airlocks transparent? Not the blast doors, the airlocks. Could also do with making other airlocks on the station transparent as well.
- Tempted to ask for a nuclear reactor to replace the TEG. Not at all necessary, I just want to play with nuclear reactors more. Maybe do what Cog1 does and have a randomly chosen engine???
- Some wall cabinets here and there would be great.
- TRASH CHUTE NEXT TO ONE OF THE GENE CONSOLES P L E A S E. I personally go through so many injectors and you can't recycle them into the console unlike with activators.
I'd have to rewatch/explore for myself to give more feedback, but this is what I've gotten so far. All in all, amazing map and I'd love to try playing on it sometime!
- The escape floor signage feels out of place on the purple carpet in the civilian area. Maybe a wall sign would be better?
- The diplomat's office should have a wall safe, as should all the personal rooms IMO
- Maybe replace the morgue chute or medicine storage locker in the med checkpoint with a sleeper?
- Maint is wonderfully messy and dingy, and the wrestling ring is a perfect touch, though I can't believe I'm saying this, but there seems to be a bit TOO much dirt in maint
- I'd personally remove maybe 40% of the dirt, and increase the variation a bit. I think I only saw 2 of the dirt variants but I swear there's at least 1 or 2 more variants you could use IIRC.
- I'd also add scuff marks here and there for more dinginess. I forget what the decals objs' names/path are, but I recall using them for Cog1's router sorting room.
- The gene booth is very clearly out in the open and easily accessible to passerbys. As a geneticist player, I love you for this.
- Test chamber could do with some blast doors, especially with that window directly into medbay.
- Science maint is beautiful. Excellent execution. Having railings being there making it obnoxious to quickly run through makes it feel more cluttered and not-human-friendly, which is perfect for a space station's back tunnels.
- LOVE the idea of having a docked shuttle being used as an extra room. I'd make the wiring look messier in accordance with the 'temporary' wiring solution that note talks about.
- I'd test to make sure someone sitting in the far corner of the courtroom can hear someone speaking from the HoP's office/vice versa. That's also a LOT of chairs for such a small station, so maybe... I dunno, add a fish tank or table if that's too far to hear? Or lawyers' lockers.
- Interrogation has no intercom. As an AI enjoyer, this upsets me, for I wish to listen into the juicy conversations and occasionally butt in.
- Love the airbridge to the AI Upload. Maybe make it thinner though? You'd also be able to add that missing wall if you did.
- For how dirty the station is, the detective's office has no dirt. Sacrilege.
- The grille-covered wiring connection between the engine and the station is quite neat. I like it!
- I'd give Engineering a front desk of some kind. It's not really necessary at all, but that foyer leading into Engineering is a bit sparse and I think it'd make a great break room/front desk.
- Warehouse is surprisingly clean. I'd personally make it a tad more cluttered and add some bits of random stuff lying around.
- The shower room floor flusher is hilarious. Honestly if you scooched it over to be next to the security checkpoint, you could make it look like a repurposed prison cell, with the flusher still working. Maybe add a bolted door between the checkpoint and shower room and cover it with wooden boards?
- Bridge is also a tad sparse. I'd add some tables along some of the walls/windows, space permitting, with some junk on em, like office supplies and a printer.
- Just saw how LARGE the arcade is. I don't disagree with it being unreasonably big, but you could get away with scooching part of the right wall to the left to give some extra space to the medical booth.
- Maybe add a meteor shield crate to Emergency Storage? No clue if there's any full on crates of that stuff on other maps so idk if there's a precedent for that yet.
- Blast doors for the AI Core Chamber's exterior windows, please.
- Maybe make the escape pod airlocks transparent? Not the blast doors, the airlocks. Could also do with making other airlocks on the station transparent as well.
- Tempted to ask for a nuclear reactor to replace the TEG. Not at all necessary, I just want to play with nuclear reactors more. Maybe do what Cog1 does and have a randomly chosen engine???
- Some wall cabinets here and there would be great.
- TRASH CHUTE NEXT TO ONE OF THE GENE CONSOLES P L E A S E. I personally go through so many injectors and you can't recycle them into the console unlike with activators.
I'd have to rewatch/explore for myself to give more feedback, but this is what I've gotten so far. All in all, amazing map and I'd love to try playing on it sometime!