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Add a roundtime cap for sleeper agents
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Right now, sleeper agents can spawn anytime after a certain time. But this can cause either issues or frustration on RP, where 3 minutes before the shuttle arrives is just too little time to build up to anything. The round is essentially over, you've lost all chances other than going in hard which you may not be able to get any tools for in the next 3-5 minutes.

I'm proposing that you can't become a sleeper agent after 70 minutes into a round. This should let classic do classic things and go wild on escape if they want, since the usual roundtime for classic is around 60 minutes give or take. This also gives RP about 20 minutes to plan and execute something or at least give them more opportunities to get into a good antag position.

If possible, I'd also recommend letting sleepers spawn in after a certain time has passed after the 70 minute mark so extended rounds are able to continue on as long as they'd like without losing out on sleeper agents. Maybe 100 minutes in or so?
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Add a roundtime cap for sleeper agents - by Dhaidburt - 05-06-2023, 12:49 PM

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