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Portapuke too stronk
#20
(05-01-2023, 08:33 PM)Lord_earthfire Wrote:
(04-29-2023, 02:29 PM)Jakson Wrote: The best compromise here would be giving it the clown car treatment, if anybody clicks on the Puker once, it dumps everybody.

It's still a 7TC item, in comparison to the 5TC cost of the car. Besides,  the clown car is utmost useless for rampages because of functionalities like this. And it is in geberal functionslly different.  And i see the same happening woth the port-a-puke if, in combat, a single click would suffice to dump everyone out.

I can see that making sense with a 4 second action bar, though. That way, for as long as the rampager can hold claim on the port-a-puke,  noone gets out.

Sadly, that will destroy RP use, since , instead of warching in horror how the poor fella gets shredded in the machine, people simply rush in and pull the person out. And the item is extremly loud, for obvious reasons.

It can already be destroyed by outside forces, including explosions that don't even space the floor, the antag is forced to not leave it alone or they can permanently lose it, merely being set to arrest can be a huge problem because you really shouldn't leave the portapuke's side, and if the antag slips, or gets some random knockdown from a trait or addiction or whatever, or simply gets GRABBED and can't get rid of the grab on time, it's game over for the antag.

If you add that functionality it will become a really bad item for 7 TC, which is the same as a c-saber, chainsaw or katana. And those are a 100% deflect chance, an instant knockdown with organ removal, and a 100% delimb that can outright kill with 5 clicks.

If someone is robust enough to use the portapuke, they are more than robust enough to rampage with a csaber effectively, and if you nuke all utility from the portapuke people will simply stop using it and move to other items.
Talking about, the trash compactor and hotdog cart are better in every way: They are much stealthier, they gib, take less time, and you can't warn others as easily, on top of being much less inconspicuous, allowing to be hidden. Portapuke bodies can be recovered and brought back to life.
I'd like some actionbar of victim ejection though, allows people to be saved if you rescue the portapuke or if you accidentally put someone you didn't want dead inside.
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Messages In This Thread
Portapuke too stronk - by Mouse - 04-28-2023, 07:14 AM
RE: Portapuke too stronk - by Jakson - 04-28-2023, 09:51 AM
RE: Portapuke too stronk - by Lord_earthfire - 04-28-2023, 10:29 AM
RE: Portapuke too stronk - by Kotlol - 04-28-2023, 01:25 PM
RE: Portapuke too stronk - by Lord_earthfire - 04-28-2023, 07:33 PM
RE: Portapuke too stronk - by Kotlol - 04-29-2023, 06:03 AM
RE: Portapuke too stronk - by Mouse - 04-29-2023, 07:57 AM
RE: Portapuke too stronk - by Kotlol - 04-29-2023, 09:59 AM
RE: Portapuke too stronk - by jckrfc03 - 04-29-2023, 10:16 AM
RE: Portapuke too stronk - by nefarious6th - 04-29-2023, 01:10 PM
RE: Portapuke too stronk - by Kotlol - 04-29-2023, 02:24 PM
RE: Portapuke too stronk - by Jakson - 04-29-2023, 02:29 PM
RE: Portapuke too stronk - by Lord_earthfire - 05-01-2023, 08:33 PM
RE: Portapuke too stronk - by Kotlol - 05-02-2023, 03:23 AM
RE: Portapuke too stronk - by StaringGasMask - 05-04-2023, 02:41 PM
RE: Portapuke too stronk - by Lord_earthfire - 05-02-2023, 04:05 AM
RE: Portapuke too stronk - by Kotlol - 05-05-2023, 05:13 AM
RE: Portapuke too stronk - by babayetu83 - 05-05-2023, 10:54 AM
RE: Portapuke too stronk - by Jakson - 05-05-2023, 05:01 PM
RE: Portapuke too stronk - by Kotlol - 05-06-2023, 05:40 AM

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