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Solaris Station: A solar map concept
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This sounds pretty neat! Very much an engineering-focused map, since on Cogmap or Donut if the engineers don't set up the engine the consequence is "we lose power 40 minutes into the shift," whereas here it would mean "the station turns to ash." This would obviously be a huge amount of work, but the payoff could be quite interesting.

I'd advise having a much higher population of engineers relative to the rest of the station crew, given how important they are in preventing everyone from dying horribly. And, since the heat shield is so important (and sabotage would be so severe), there should be some way of repairing it when someone inevitably blows up a TTV and takes out a huge chunk of it. Even with a loose singulo, there are ways to rebuild the engine and limit the damage, so there should be something similar here.

Not sure how the debris field would work - asteroids in low solar orbit would probably be quite rare, and having you map-transition from a hellfire zone right next to the star into a relatively safe and cold part of space wouldn't make sense. Perhaps you'd have to teleport or use pod warping to reach the mining and debris field levels? Adding a preset teleporter or making the mining shuttle more accessible to all crew might alleviate issues associated with it being harder to get to the other Z-Levels.

Also, as a minor thing, being so close to a star would probably mean the station would have to deal with a lot of solar wind that would push it away. Adding some thrusters to the back of the station that would keep it in its low orbit would be a nice detail.
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Solaris Station: A solar map concept - by Tyrant - 04-14-2023, 09:21 PM
RE: Solaris Station: A solar map concept - by RelentlessGarbage - 04-15-2023, 04:36 AM

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