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Brainstorming a Conspirator Rework?
#11
(04-08-2023, 02:18 PM)AlyasGrey Wrote: Third Tier
Evolving goals with completion checking and some sort of endgame state for the conspirators.  That's a massive lift, but it would admittedly be interesting if your "get 20 people to attend the clown's party in the bar" goal checked for 20 people in the bar with the clown wearing a birthday hat and led directly to hilarious consequences like an outbreak of clowning around.

honestly i think some sort of special end result like this is what's necessary to push conspirators.

I reckon one of conspirators' big problems is that they don't actually have a reward, they're just 'oh yeah griefing rules dont apply to you 3 folks this shift'.

Their whole schtick of 'having no special powers or gear' leaves them in a pretty awkward spot, as it becomes their wits versus the crews'.
Generally speaking, it's safe to bet the crew are better at everything than you. Conspirators have no special powers to fall back on, and can't guarantee the folk they're working with are remotely capable of handling an experienced SecOff. 

So, why risk doing something huge when you don't even have a trusty sleepypen/sting/teleport/anti-stun/gun when things go wrong?
Spies, who start naked, can select their risk level accordingly and choose what they're willing to give to take what they want.
Sleeper agents are not regularly expected to do anything serious (and rarely do unless they're primed for chaos for some reason)

With some sort of end result, conspirators could at least be safe in the knowledge that the extreme risk is for something special to happen. If they fancy doing something else they can do that instead. Alternatively they repurpose their gimmick around the special objective. Who knows?
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RE: Brainstorming a Conspirator Rework? - by TDHooligan - 04-11-2023, 06:20 AM

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